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A Moral Dilemma
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<blockquote data-quote="LostSoul" data-source="post: 2739147" data-attributes="member: 386"><p>That makes sense to me. It has to seem real, not forced, just like everything else in the game. </p><p></p><p>Although - if the goal of one DM's game is to "have the players face moral and ethical dillemas", and another DM's goal is to have the players "kill things and take their stuff", is a fabricated dungeon-crawl (aren't they all?) just as bad as a fabricated moral dillema? Is what really matters how much the players are able to suspend their disbelief and say, "Yeah, given the conceits we agreed to at the beginning of the game, we can accept that"?</p><p></p><p>I guess I see it like this: the DM is offering an encounter, and the players can react however they want. Is it worse because the encounter has a moral/ethical spin, instead of a resource management one? (ie. Which would you rather do - 1. Decide whether or not to take what you need and screw the locals, or let them live on in peace and go without what you need? or 2. Decide whether or not you should head into room 21, where the vampire is, because if you don't attack him now he'll recover at nightfall, but your spells and hp are low and you might not be able to get through his vampire-spawn guardians?) Both are fabricated by the DM, and both allow the players freedom of choice; the difference is in the nature of the question itself.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 2739147, member: 386"] That makes sense to me. It has to seem real, not forced, just like everything else in the game. Although - if the goal of one DM's game is to "have the players face moral and ethical dillemas", and another DM's goal is to have the players "kill things and take their stuff", is a fabricated dungeon-crawl (aren't they all?) just as bad as a fabricated moral dillema? Is what really matters how much the players are able to suspend their disbelief and say, "Yeah, given the conceits we agreed to at the beginning of the game, we can accept that"? I guess I see it like this: the DM is offering an encounter, and the players can react however they want. Is it worse because the encounter has a moral/ethical spin, instead of a resource management one? (ie. Which would you rather do - 1. Decide whether or not to take what you need and screw the locals, or let them live on in peace and go without what you need? or 2. Decide whether or not you should head into room 21, where the vampire is, because if you don't attack him now he'll recover at nightfall, but your spells and hp are low and you might not be able to get through his vampire-spawn guardians?) Both are fabricated by the DM, and both allow the players freedom of choice; the difference is in the nature of the question itself. [/QUOTE]
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