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General Tabletop Discussion
*Dungeons & Dragons
A more dynamic skill system?
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<blockquote data-quote="dave2008" data-source="post: 7859741" data-attributes="member: 83242"><p>Yes, thank you!</p><p></p><p></p><p></p><p>However, you can still do this with the broad skills in 5e. There is nothing saying a success requires you give them all of the information required. There are some easy ways to handle this:</p><ol> <li data-xf-list-type="ol">Require multiple checks. You can set this up similar to a 4e skill challenge if you want where ultimately you need multiple success before a set number of failures to fully complete the task. Of course with some successes along the players get some of what they need, but not everything. This can require multiple checks of the same or different types.</li> <li data-xf-list-type="ol">Set the DCs high, so you need more than a roll to get the answer. You need a roll + a situational bonus (good tactics, roleplay, clue, etc,) to provide a good chance of success.</li> <li data-xf-list-type="ol">Combine 1 & 2: the first part of the challenge is a DC 10, 2nd DC 15, third DC 20, etc. You can then provide situational bonuses as the checks get more difficult.</li> <li data-xf-list-type="ol">Degress of success / failure. If you succeed by 1-4 you get X info, if you succeed by 5-9 you get y info and if you succeed by 10+ you get everything!</li> </ol></blockquote><p></p>
[QUOTE="dave2008, post: 7859741, member: 83242"] Yes, thank you! However, you can still do this with the broad skills in 5e. There is nothing saying a success requires you give them all of the information required. There are some easy ways to handle this: [LIST=1] [*]Require multiple checks. You can set this up similar to a 4e skill challenge if you want where ultimately you need multiple success before a set number of failures to fully complete the task. Of course with some successes along the players get some of what they need, but not everything. This can require multiple checks of the same or different types. [*]Set the DCs high, so you need more than a roll to get the answer. You need a roll + a situational bonus (good tactics, roleplay, clue, etc,) to provide a good chance of success. [*]Combine 1 & 2: the first part of the challenge is a DC 10, 2nd DC 15, third DC 20, etc. You can then provide situational bonuses as the checks get more difficult. [*]Degress of success / failure. If you succeed by 1-4 you get X info, if you succeed by 5-9 you get y info and if you succeed by 10+ you get everything! [/LIST] [/QUOTE]
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