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General Tabletop Discussion
*Dungeons & Dragons
A more dynamic skill system?
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<blockquote data-quote="5ekyu" data-source="post: 7860425" data-attributes="member: 6919838"><p>Over the Edge had similar - you had a major character trait, a couple minor ones and ranked them in skill. So, if your big was cop it covered a lot of things. </p><p></p><p>Honestly, this is similar to some of the variant skill options in the DMG. One uses one or two "proficient" ability scores. Another just uses background. They are pretty easy to implement if you want less pre-defined and less differentiated design.</p><p></p><p>Honestly, choosing one ability score for class (from one of their favored ssves), one for race (from one of its bonus ability) and giving them proficiency on those makes a lot of sense. Add to those the two specific skills under background isnt off the cuff sounding crazy to me.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7860425, member: 6919838"] Over the Edge had similar - you had a major character trait, a couple minor ones and ranked them in skill. So, if your big was cop it covered a lot of things. Honestly, this is similar to some of the variant skill options in the DMG. One uses one or two "proficient" ability scores. Another just uses background. They are pretty easy to implement if you want less pre-defined and less differentiated design. Honestly, choosing one ability score for class (from one of their favored ssves), one for race (from one of its bonus ability) and giving them proficiency on those makes a lot of sense. Add to those the two specific skills under background isnt off the cuff sounding crazy to me. [/QUOTE]
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A more dynamic skill system?
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