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General Tabletop Discussion
*Pathfinder & Starfinder
A more free ended magic system?
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<blockquote data-quote="Spatzimaus" data-source="post: 3477242" data-attributes="member: 3051"><p>Yes, it's been done. Elements of Magic does it well, although there are aspects of that I've never really liked.</p><p></p><p>In fact, over the past few days I've been posting the homebrew my group uses in <a href="http://www.enworld.org/showthread.php?t=193936" target="_blank">this thread</a>. The three aspects of the magic system that apply to what you're asking about are:</p><p></p><p>1> Most of the key spells are defined by a single "chain spell" that can be memorized in any level of spell slot (or cast spontaneously, etc.), and whose effect scales to the level of the slot used. In some cases it's just as simple as dealing more damage; in others, it's not quite so linear.</p><p>It's explained in post #10, titled "Chapter 6: Magic"</p><p></p><p>2> It's mostly an elemental system, outside of the Astral and Psionic stuff.</p><p></p><p>3> Metamagic is spontaneous by default, and a key part of the system is the set of "Shaping" metaforms. The attack chain spells each throw a single bolt of energy (ray attack) as a default, but you can then modify these into cones, balls, lines, chains, etc. using the Shaping metaforms. Likewise, you can take a normal, single-target spell and manipulate it with these forms. (It's similar to the Warlock invocations in a way, although we built this system before we ever saw that class.)</p><p></p><p>Each caster class gets 1 metaform for free, Channelers get another 4 over the course of their levels, and you select 2 metaforms each time you take a Feat, so it's not the simple 1-for-1 you see in 3E. (We toyed with making it 3 forms for one feat, but that ended up just being too much.)</p><p>I was just about to post this part, actually; I hadn't done it yet, although I've posted parts of it before, since it was one of our earliest changes. It works just fine with 3E, too.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3477242, member: 3051"] Yes, it's been done. Elements of Magic does it well, although there are aspects of that I've never really liked. In fact, over the past few days I've been posting the homebrew my group uses in [url=http://www.enworld.org/showthread.php?t=193936]this thread[/url]. The three aspects of the magic system that apply to what you're asking about are: 1> Most of the key spells are defined by a single "chain spell" that can be memorized in any level of spell slot (or cast spontaneously, etc.), and whose effect scales to the level of the slot used. In some cases it's just as simple as dealing more damage; in others, it's not quite so linear. It's explained in post #10, titled "Chapter 6: Magic" 2> It's mostly an elemental system, outside of the Astral and Psionic stuff. 3> Metamagic is spontaneous by default, and a key part of the system is the set of "Shaping" metaforms. The attack chain spells each throw a single bolt of energy (ray attack) as a default, but you can then modify these into cones, balls, lines, chains, etc. using the Shaping metaforms. Likewise, you can take a normal, single-target spell and manipulate it with these forms. (It's similar to the Warlock invocations in a way, although we built this system before we ever saw that class.) Each caster class gets 1 metaform for free, Channelers get another 4 over the course of their levels, and you select 2 metaforms each time you take a Feat, so it's not the simple 1-for-1 you see in 3E. (We toyed with making it 3 forms for one feat, but that ended up just being too much.) I was just about to post this part, actually; I hadn't done it yet, although I've posted parts of it before, since it was one of our earliest changes. It works just fine with 3E, too. [/QUOTE]
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A more free ended magic system?
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