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*Pathfinder & Starfinder
A more gestalt approach to multiclassing
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<blockquote data-quote="Planeswalker Maloran" data-source="post: 3753523" data-attributes="member: 55061"><p>I am not differentiating between Arcane and Divine for Spells Per Day. My reasoning is, although the deity gives your the Divine spells, it is your own spellcasting ability that lets you cast them. Otherwise, a 1st level cleric should be able to cast True Resurrection just as easily as a 17th level cleric, if all the power was supplied by the deity. Thus the individual's spellcasting ability must play a role also, so it still uses the character's highest spells-per-day. So yeah, wizard/clerics are "just as screwed", though they're still a lot less screwed than a wizard/cleric multiclass in standard D&D.</p><p></p><p>With this system, one would want to play a wizard/sorcerer to gain more spells per day. In the normal system, one might play a wizard/sorcerer to gain a few combat spells that could be used several times per day, along with several utility spells that could be prepared and used as needed.</p><p></p><p>The only forced multiclass is one level of your race's favored class (assuming that's not your primary class, in which case you're not forced to take anything else). The level is effectively free, so even though it is forced, you don't lose anything by gaining it. If someone wants to play their primary class straight through, they get the fairly substantial bonus of not having to spend any experience on other classes. Thus a single-class character does not gain as many abilities, but advances faster.</p><p></p><p>The way it works out, it takes twice as much experience to level two classes as to level one. So, an elven fighter/wizard with 6000 exp would have three levels of each class (assuming even progression). Since the hit dice, saves, and base attack from multiple classes don't stack, he would effectively be a 3rd level fighter/wizard gestalt. On the other hand, a single-class halfling rogue with 6000 exp would be 4th level, and have an additional feat (from chosing to take only one class).</p></blockquote><p></p>
[QUOTE="Planeswalker Maloran, post: 3753523, member: 55061"] I am not differentiating between Arcane and Divine for Spells Per Day. My reasoning is, although the deity gives your the Divine spells, it is your own spellcasting ability that lets you cast them. Otherwise, a 1st level cleric should be able to cast True Resurrection just as easily as a 17th level cleric, if all the power was supplied by the deity. Thus the individual's spellcasting ability must play a role also, so it still uses the character's highest spells-per-day. So yeah, wizard/clerics are "just as screwed", though they're still a lot less screwed than a wizard/cleric multiclass in standard D&D. With this system, one would want to play a wizard/sorcerer to gain more spells per day. In the normal system, one might play a wizard/sorcerer to gain a few combat spells that could be used several times per day, along with several utility spells that could be prepared and used as needed. The only forced multiclass is one level of your race's favored class (assuming that's not your primary class, in which case you're not forced to take anything else). The level is effectively free, so even though it is forced, you don't lose anything by gaining it. If someone wants to play their primary class straight through, they get the fairly substantial bonus of not having to spend any experience on other classes. Thus a single-class character does not gain as many abilities, but advances faster. The way it works out, it takes twice as much experience to level two classes as to level one. So, an elven fighter/wizard with 6000 exp would have three levels of each class (assuming even progression). Since the hit dice, saves, and base attack from multiple classes don't stack, he would effectively be a 3rd level fighter/wizard gestalt. On the other hand, a single-class halfling rogue with 6000 exp would be 4th level, and have an additional feat (from chosing to take only one class). [/QUOTE]
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A more gestalt approach to multiclassing
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