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*Pathfinder & Starfinder
A more gestalt approach to multiclassing
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<blockquote data-quote="Planeswalker Maloran" data-source="post: 3754828" data-attributes="member: 55061"><p>You certainly don't need high Charisma to cast Shield. You need 11, or 12 if you want one extra casting per day. And you're only putting yourself behind by one level of monk, which doesn't hurt you that badly in exchange for the AC boost.</p><p></p><p></p><p>I agree, this one isn't as bad as the others. But in my experience, if you have max ranks in Bluff (and particularly if you have Skill Focus), the DM starts giving people Sense Motive. I'm undecided whether that's bad DMing, or making the world more realistic and the game more of a challenge, but it happens. Now imagine having 16 Charisma, Beguiling Influence, <em>and</em> Skill Focus (Bluff). That's a +12 bonus, not counting any ranks. +16 if you have max ranks for 1st level. DC 17 Sense Motive it you roll a 1 on Bluff. No one min/maxes their Sense Motive, so no one will ever see through your Feint (or other reasonable use of Bluff, for that matter).</p><p></p><p></p><p>That's only if you're not playing combinations that work well together. I once played a sorcerer/rogue/monk in a level 3 campaign. I made no effort to min/max the character; actually, I was trying to build a perfectly fair and reasonable character and not make it overpowered. But even with a BAB of +0, I was the most effective combatant on the field. Dex 16, Wis 14, Mage Armor, and Shield: AC 23. High ranks in Tumble let me move around pretty freely. I'd just flank someone, and make 2 Sneak Attack punches in a round. They wouldn't always hit (it was about 50/50), but no one could hit me.</p><p></p><p>You might say taking levels of Sorcerer and Rogue delay the monk abilities too much to be easily broken, but I broke it without trying to. Lower hit points? *shrug* I never got hit. Lower BAB? Oh well, +2 bonus from flanking. I was hitting just as often as a standard 3rd-level monk, and doing twice as much damage. Nothing could ever hit me. It actually got kinda boring, because I like combat to be a challenge.</p><p></p><p>On the other hand, if you were to play a wizard/cleric/druid/bard, you'd be the most pathetically under-powered character in the game. You had access to every spell list, but you wouldn't get even 2nd level spells until you were 9th level. That's why I felt the multiclass rules needed a serious overhaul. Some combinations are equal or greater than single classes, while others (especially the interesting ones) just aren't worth touching with a 10-foot pole.</p></blockquote><p></p>
[QUOTE="Planeswalker Maloran, post: 3754828, member: 55061"] You certainly don't need high Charisma to cast Shield. You need 11, or 12 if you want one extra casting per day. And you're only putting yourself behind by one level of monk, which doesn't hurt you that badly in exchange for the AC boost. I agree, this one isn't as bad as the others. But in my experience, if you have max ranks in Bluff (and particularly if you have Skill Focus), the DM starts giving people Sense Motive. I'm undecided whether that's bad DMing, or making the world more realistic and the game more of a challenge, but it happens. Now imagine having 16 Charisma, Beguiling Influence, [i]and[/i] Skill Focus (Bluff). That's a +12 bonus, not counting any ranks. +16 if you have max ranks for 1st level. DC 17 Sense Motive it you roll a 1 on Bluff. No one min/maxes their Sense Motive, so no one will ever see through your Feint (or other reasonable use of Bluff, for that matter). That's only if you're not playing combinations that work well together. I once played a sorcerer/rogue/monk in a level 3 campaign. I made no effort to min/max the character; actually, I was trying to build a perfectly fair and reasonable character and not make it overpowered. But even with a BAB of +0, I was the most effective combatant on the field. Dex 16, Wis 14, Mage Armor, and Shield: AC 23. High ranks in Tumble let me move around pretty freely. I'd just flank someone, and make 2 Sneak Attack punches in a round. They wouldn't always hit (it was about 50/50), but no one could hit me. You might say taking levels of Sorcerer and Rogue delay the monk abilities too much to be easily broken, but I broke it without trying to. Lower hit points? *shrug* I never got hit. Lower BAB? Oh well, +2 bonus from flanking. I was hitting just as often as a standard 3rd-level monk, and doing twice as much damage. Nothing could ever hit me. It actually got kinda boring, because I like combat to be a challenge. On the other hand, if you were to play a wizard/cleric/druid/bard, you'd be the most pathetically under-powered character in the game. You had access to every spell list, but you wouldn't get even 2nd level spells until you were 9th level. That's why I felt the multiclass rules needed a serious overhaul. Some combinations are equal or greater than single classes, while others (especially the interesting ones) just aren't worth touching with a 10-foot pole. [/QUOTE]
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