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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
A more "old-school" 3.5E
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3271811" data-attributes="member: 32740"><p>If you really want your game to be "Old School" mechanically speaking then I agree with others and just go 1st Ed with cheap, used copies rather than do that kind of indiscriminate evisceration to 3E. Feats are rather ingrained in 3E as are skills. Removing both of those I just don't see how you plan to make ANYTHING that remains of 3E really work in an enjoyable manner.</p><p></p><p>The 3E rules regarding multiclassing are dangerously SANE compared to 1E. Why not just use the 1E class/race combination and level restrictions? As for XP, when I played/ran 1E we never really gave out XP for treasure. Treasure was its own reward. Our level progression was thus much slower than would otherwise have been. It's been shown that with some variation, the 1E level advancement rates are not that much different than 3E. The logarithmic progression of the 1E experience charts kept close pace with a commensurate increase in xp awards. So it's my understanding you're not gaining anything really "Old School" there.</p><p></p><p>AoO I can see you MIGHT want to drop, but there is so much about 3E combat that would have made 1E combat SO much better... Take initiative. 1E initiative and action declaration is definitely "Old School" but it's one thing that it was nice to GRADUATE from. It was clumsy, arbitarary, and just plain BROKEN. Always was.</p><p></p><p>The ability score generation definitely MUST involve rolling dice. The spread you suggest for modifiers is interesting but problematic. Not only because it then doesn't scale properly beyond 18 for those monsters that have such scores, but it means a metric buttload of tedious conversion OF EVERYTHING is in your future.</p><p></p><p>The one idea I really like is the last one - making the racial adjustment to the modifier rather than directly to the ability score. Keeps the ability scores looking... normal, while granting the same effective racial modifications.</p><p></p><p>But again - just buy some used 1E books instead. I applaud your ambition and goal, but I personally don't think that the changes you've come up with really constitutes anything that effectively represents - or even promotes what _I_ think of as "Old School" flavor.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3271811, member: 32740"] If you really want your game to be "Old School" mechanically speaking then I agree with others and just go 1st Ed with cheap, used copies rather than do that kind of indiscriminate evisceration to 3E. Feats are rather ingrained in 3E as are skills. Removing both of those I just don't see how you plan to make ANYTHING that remains of 3E really work in an enjoyable manner. The 3E rules regarding multiclassing are dangerously SANE compared to 1E. Why not just use the 1E class/race combination and level restrictions? As for XP, when I played/ran 1E we never really gave out XP for treasure. Treasure was its own reward. Our level progression was thus much slower than would otherwise have been. It's been shown that with some variation, the 1E level advancement rates are not that much different than 3E. The logarithmic progression of the 1E experience charts kept close pace with a commensurate increase in xp awards. So it's my understanding you're not gaining anything really "Old School" there. AoO I can see you MIGHT want to drop, but there is so much about 3E combat that would have made 1E combat SO much better... Take initiative. 1E initiative and action declaration is definitely "Old School" but it's one thing that it was nice to GRADUATE from. It was clumsy, arbitarary, and just plain BROKEN. Always was. The ability score generation definitely MUST involve rolling dice. The spread you suggest for modifiers is interesting but problematic. Not only because it then doesn't scale properly beyond 18 for those monsters that have such scores, but it means a metric buttload of tedious conversion OF EVERYTHING is in your future. The one idea I really like is the last one - making the racial adjustment to the modifier rather than directly to the ability score. Keeps the ability scores looking... normal, while granting the same effective racial modifications. But again - just buy some used 1E books instead. I applaud your ambition and goal, but I personally don't think that the changes you've come up with really constitutes anything that effectively represents - or even promotes what _I_ think of as "Old School" flavor. [/QUOTE]
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A more "old-school" 3.5E
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