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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
A more "old-school" 3.5E
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<blockquote data-quote="Darklone" data-source="post: 3271954" data-attributes="member: 1372"><p>I'll add comments where I think it can be done easier or better.</p><ul> <li data-xf-list-type="ul">No feats.<br /> <strong>For the fighter and the monk, make one list of feats he gains at the relevant levels. Power Attack/Cleave, Weapon Focus, Rapid Shot, PBS, Precise Shot etc. I'd give Cleave to the barbarian at level 9 too. Same for the ranger</strong></li> <li data-xf-list-type="ul">No skills, except for rogues.<br /> <strong>Yeah, simply assume maxxed ranks for Open Lock, Disable Device and stuff.</strong></li> <li data-xf-list-type="ul">No normal multiclassing.<br /> <strong>see below</strong></li> <li data-xf-list-type="ul">A character can have two classes, using the gestalt rules from UA, but XP is split up between both classes.<br /> <strong>I would handle it with normal multiclassing, but only two classes and not more than one level apart. Nearly same result but easier/more balanced.</strong></li> <li data-xf-list-type="ul">The XP tables are exponential (1000, 2000, 4000, 8000, 16000, etc.).<br /> <strong>You're the DM, hand out XPs as you want.</strong></li> <li data-xf-list-type="ul">No attacks of opportunity.<br /> <strong>Ok... that's not a problem if you don't allow all manoevers that would provoke an AoO. Many people do this and it works fine.</strong></li> <li data-xf-list-type="ul">People declare their actions at the start of the round, then initititve is rolled to determine the order the actions are resolved.<br /> <strong>Every round? If you like it. That works fine till that ogre attacks twice in a row and half of the party is dead.</strong></li> <li data-xf-list-type="ul">To generate ability scores, roll 3d6 six times and assign them as they choose, the ability modifiers are 3 (-3), 4-5 (-2), 6-8 (-1), 9-12 (+0), 13-15 (+1), 16-17 (+2), 18 (+3)<br /> <strong>Tough. Hardcore game. Let's hope the players roll similarly, otherwise some will rule the game.</strong></li> <li data-xf-list-type="ul">Instead of granting bonuses to ability scores, races improve ability modifiers; for example, an orc gets +1 Strength modifier, -1 Intelligence modifier, -1 Charisma modifier (this change is mainly so I don't have to create a big table to find ability modifiers for higher than human possible ability scores)<br /> <strong>Should work.</strong></li> </ul><p></p><p>Nope. But it's an easier, stripped version of 3rd edition.</p></blockquote><p></p>
[QUOTE="Darklone, post: 3271954, member: 1372"] I'll add comments where I think it can be done easier or better. [list][*]No feats. [b]For the fighter and the monk, make one list of feats he gains at the relevant levels. Power Attack/Cleave, Weapon Focus, Rapid Shot, PBS, Precise Shot etc. I'd give Cleave to the barbarian at level 9 too. Same for the ranger[/b] [*]No skills, except for rogues. [b]Yeah, simply assume maxxed ranks for Open Lock, Disable Device and stuff.[/b] [*]No normal multiclassing. [b]see below[/b] [*]A character can have two classes, using the gestalt rules from UA, but XP is split up between both classes. [b]I would handle it with normal multiclassing, but only two classes and not more than one level apart. Nearly same result but easier/more balanced.[/b] [*]The XP tables are exponential (1000, 2000, 4000, 8000, 16000, etc.). [b]You're the DM, hand out XPs as you want.[/b] [*]No attacks of opportunity. [b]Ok... that's not a problem if you don't allow all manoevers that would provoke an AoO. Many people do this and it works fine.[/b] [*]People declare their actions at the start of the round, then initititve is rolled to determine the order the actions are resolved. [b]Every round? If you like it. That works fine till that ogre attacks twice in a row and half of the party is dead.[/b] [*]To generate ability scores, roll 3d6 six times and assign them as they choose, the ability modifiers are 3 (-3), 4-5 (-2), 6-8 (-1), 9-12 (+0), 13-15 (+1), 16-17 (+2), 18 (+3) [b]Tough. Hardcore game. Let's hope the players roll similarly, otherwise some will rule the game.[/b] [*]Instead of granting bonuses to ability scores, races improve ability modifiers; for example, an orc gets +1 Strength modifier, -1 Intelligence modifier, -1 Charisma modifier (this change is mainly so I don't have to create a big table to find ability modifiers for higher than human possible ability scores) [b]Should work.[/b] [/list] Nope. But it's an easier, stripped version of 3rd edition. [/QUOTE]
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