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Community
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A More Sensible Monk
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<blockquote data-quote="Bladesong" data-source="post: 2141463" data-attributes="member: 20800"><p>We have actually tried a number of things in our group (none of which seemed to have any balance changing impact on the game at all although I am sure there are people out there who could find a way to do so).</p><p></p><p>The things we have tried (in no particular order) are:</p><p>1.) Slightly tweeked the fighter to create a martial artist (cannot remember what we actually called it right at the moment). This was done by basically changing starting feats. That is we dropped all of his armor and weapon use feats and used the optional Defensive bonus from Unearthed Arcana, and gave back just the monk list of weapons, the flurry of blows ability, and improved unarmed attack feat. He gained no additional "mystical" abilities, used the fighter progression for feats, gave him good saves in Fort and Ref, and he just used feats to mold himself into whatever style the player wanted.</p><p></p><p>2.) We dropped weapons use altogether and gave him an extra feat instead and introduced items that enhanced unarmed attacks (i.e. bracers, gloves,rings, etc. flaming, frost, shock, etc.)</p><p></p><p>3.) We allowed the monk to pick a weapon with which he could do his unarmed damage with, and allowed a feat that would add an additional weapon (could be taken multiple times, but only added one weapon each time it would be taken). Just a note here that although we let him have the unarmed damage for it, he could not use it with flurry of blows; the "reasoning" for this was that slightly more effort was put into becoming the perfect weapon oneself and the weapon somehow "slightly impared" the natural flow of things.</p><p></p><p>In any case it is fun to try new things. Try several things and see what you like best.</p></blockquote><p></p>
[QUOTE="Bladesong, post: 2141463, member: 20800"] We have actually tried a number of things in our group (none of which seemed to have any balance changing impact on the game at all although I am sure there are people out there who could find a way to do so). The things we have tried (in no particular order) are: 1.) Slightly tweeked the fighter to create a martial artist (cannot remember what we actually called it right at the moment). This was done by basically changing starting feats. That is we dropped all of his armor and weapon use feats and used the optional Defensive bonus from Unearthed Arcana, and gave back just the monk list of weapons, the flurry of blows ability, and improved unarmed attack feat. He gained no additional "mystical" abilities, used the fighter progression for feats, gave him good saves in Fort and Ref, and he just used feats to mold himself into whatever style the player wanted. 2.) We dropped weapons use altogether and gave him an extra feat instead and introduced items that enhanced unarmed attacks (i.e. bracers, gloves,rings, etc. flaming, frost, shock, etc.) 3.) We allowed the monk to pick a weapon with which he could do his unarmed damage with, and allowed a feat that would add an additional weapon (could be taken multiple times, but only added one weapon each time it would be taken). Just a note here that although we let him have the unarmed damage for it, he could not use it with flurry of blows; the "reasoning" for this was that slightly more effort was put into becoming the perfect weapon oneself and the weapon somehow "slightly impared" the natural flow of things. In any case it is fun to try new things. Try several things and see what you like best. [/QUOTE]
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