Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A More specific - how would you respond to this request?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5730182" data-attributes="member: 42582"><p>I would be happy to let a dirt-scattering spell contribute to extinguishing a fire, although it seems that the spell kicks the dirt into the air rather than just dumps it on the ground, which means it might only have a dampening rather than an extinguising effect. (Let's roll % dice! Or perhaps a Spellcraft check?) Is Create Water a 0-level spell in PF? If so, then I'd expect this 1st level spell to have about the same effect as a Create Water spell would (higher level, but not as obviously applicable).</p><p></p><p>The flour sounds to me like it might be adjudicated as spending a standard action to grant a bonus to Perception checks to spot the enfloured target. (I don't know the 3E/PF action economy that well, but a standard action to grant everyone +5 to spot that target seems reasonable - using the grenade like missile rules to actually achieve delivery?) </p><p></p><p>On the other hand, I'm a bit suspicious of the pepper trick. A standard action to blind a foe for any length of time is on the strong side, and my rough-and-ready inner simulationist tells me that it can't be that easy to blow blinding dust into the face of an enemy. S'mon's suggestion (perhaps without the secondary Fort attack) seems reasonable.</p><p></p><p>For all this sort of stuff, I think that the rule system should offer fairly robust guidelines as to how its action economy is meant to work, and how much a single standard action is expected to contribute to the resolution of a challenge. 4e's p 42 is a first stab at these sorts of guidelines, but I don't know if PF has anything similar.</p><p></p><p>I also like to be guided by tone and genre - "creative spellcasting" is a D&D tradition, whereas too much flour and pepper can get a bit stale - but I see this as less about the GM's role and more about everyone at the table reaching some rough consensus on how much grittiness or inanity they are prepared to tolerate in the game.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5730182, member: 42582"] I would be happy to let a dirt-scattering spell contribute to extinguishing a fire, although it seems that the spell kicks the dirt into the air rather than just dumps it on the ground, which means it might only have a dampening rather than an extinguising effect. (Let's roll % dice! Or perhaps a Spellcraft check?) Is Create Water a 0-level spell in PF? If so, then I'd expect this 1st level spell to have about the same effect as a Create Water spell would (higher level, but not as obviously applicable). The flour sounds to me like it might be adjudicated as spending a standard action to grant a bonus to Perception checks to spot the enfloured target. (I don't know the 3E/PF action economy that well, but a standard action to grant everyone +5 to spot that target seems reasonable - using the grenade like missile rules to actually achieve delivery?) On the other hand, I'm a bit suspicious of the pepper trick. A standard action to blind a foe for any length of time is on the strong side, and my rough-and-ready inner simulationist tells me that it can't be that easy to blow blinding dust into the face of an enemy. S'mon's suggestion (perhaps without the secondary Fort attack) seems reasonable. For all this sort of stuff, I think that the rule system should offer fairly robust guidelines as to how its action economy is meant to work, and how much a single standard action is expected to contribute to the resolution of a challenge. 4e's p 42 is a first stab at these sorts of guidelines, but I don't know if PF has anything similar. I also like to be guided by tone and genre - "creative spellcasting" is a D&D tradition, whereas too much flour and pepper can get a bit stale - but I see this as less about the GM's role and more about everyone at the table reaching some rough consensus on how much grittiness or inanity they are prepared to tolerate in the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A More specific - how would you respond to this request?
Top