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A Most Unusual Adventure
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<blockquote data-quote="STARP_Social_Officer" data-source="post: 3335402" data-attributes="member: 41202"><p>My question to the teeming thousands is this: what is the most unusual adventure you have ever run or played in? By 'unusual' I mean both 'against your normal style' and 'against what most players would consider a 'typical' adventure. You all know what I mean.</p><p></p><p>My most unusual adventure would be the one where I borrowed the concept (but not the plot, exactly) from the Buffy episode 'Hush'. I had a bard who made a pact with a demon to have the best voice in the kingdom (an island), but the demon, in typical Mephistophelesian manner, created a 'catch' by stealing everybody else on the island's voices as compensation. Since this included the crew of the PCs' ship, they had to go through the adventure without speaking any in-game dialogue. I added an extra incentive: you were allowed to speak if you were telling me your actions, but if you managed to get your point across without speaking, I'd give extra XP. My players found it all very disorienting and a bit creepy, especially when I started describing NPCs using mime, but all in all I think it was a great adventure.</p><p></p><p>I've always wanted to take the nicking-stories-from-Buffy concept a bit further and do a 'musical' adventure, but I think that'd be beyond the level of gameplay my players are capable of giving.</p></blockquote><p></p>
[QUOTE="STARP_Social_Officer, post: 3335402, member: 41202"] My question to the teeming thousands is this: what is the most unusual adventure you have ever run or played in? By 'unusual' I mean both 'against your normal style' and 'against what most players would consider a 'typical' adventure. You all know what I mean. My most unusual adventure would be the one where I borrowed the concept (but not the plot, exactly) from the Buffy episode 'Hush'. I had a bard who made a pact with a demon to have the best voice in the kingdom (an island), but the demon, in typical Mephistophelesian manner, created a 'catch' by stealing everybody else on the island's voices as compensation. Since this included the crew of the PCs' ship, they had to go through the adventure without speaking any in-game dialogue. I added an extra incentive: you were allowed to speak if you were telling me your actions, but if you managed to get your point across without speaking, I'd give extra XP. My players found it all very disorienting and a bit creepy, especially when I started describing NPCs using mime, but all in all I think it was a great adventure. I've always wanted to take the nicking-stories-from-Buffy concept a bit further and do a 'musical' adventure, but I think that'd be beyond the level of gameplay my players are capable of giving. [/QUOTE]
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