Name: Silhouette
Race: Tiefling
Class/Level: Beguiler 15 / Unseen Seer 2
Gender: Female
Exp:
Desc: Silhouette's true appearance is that of a shapely and beautiful female humanoid, with red irised eyes and skin that is truly black in color; the shade of shadows at midnight. She enjoys finery and luxury, and tends to dress in provacative clothes of high quality materials, or at least seem to. Very little in her day to day appearance is exactly as it seems however. Her skill in illusion magic makes her adept at adopting roles and altering her looks to become whoever and whatever she wishes at any given moment.
[sblock=Stats]Strength (STR) 8 (0)
Dexterity (DEX) 20 (4)
Constitution (CON) 18 (4)
Intelligence (INT) 28 (10)
Wisdom (WIS) 12 (4)
Charisma (CHA) 14 (10)
Alignment: Neutral evil
AC: 30 (10 +5 Dex +10 armor +5 deflection)
Hit Points: 135
Movement: 30' ground
Init: +5 (+10 w/Murmur)
Base Attack Bonus: +8/+3
Melee Attack: +7
Ranged Attack: +13
Fort: +14
Reflex: +15
Will: +19
Race Abilities
+2 Dex, +2 Int, -2 Cha
Darkvision 60 ft
Resistance to electricity 5, cold 5, and fire 5
Darkness SLA, 1/day
Skills: Tieflings have a +2 racial bonus on Bluff and Hide checks.
Class Abilities:
Armored Mage
Trapfinding
Cloaked Casting: +2 DC, +2 vs SR
Advanced Learning
- 3rd: Magic Aura
- 7th: Phantasmal Killer
- 11th: Greater Heroism
- 15th: Greater Shadow Evocation
Surprise Casting: Move Action
Silent Spell
Still Spell
Danage Bonus +1d6 (works with sneak damage from Mantle)
Advanced Learning (Divination): Greater Scrying
Skills: 212
Bluff +27 (20 ranks + 2 Cha + 2 race +3 item)
Concentration +20 (16 ranks + 4 Con)
Diplomacy +24 (15 ranks + 2 Cha + 4 synergy +3 item)
Disguise +30 (13 ranks + 2 Cha + 10 magic +3 item +2 synergy)
Forgery +20 (11 ranks + 9 Int)
Gather Information +20 (13 ranks + 2 Cha + 3 item + 2 synergy)
Knowledge: Arcana +15 (6 ranks + 9 Int)
Knowledge: Factions/Guilds +14 (5 ranks + 9 Int)
Knowledge: Local +15 (6 ranks + 9 Int)
Knowledge: Planes +15 (6 ranks + 9 Int)
Hide +30 (18 ranks + 5 Dex + 2 race + 5 item)
Move Silently +30 (20 ranks + 5 Dex + 5 item)
Sense Motive +21 (20 ranks + 1 Wis)
Spellcraft +12 (1 rank + 9 Int + 2 synergy)
Spot +15 (14 ranks + 1 Wis)
Listen +15 (14 ranks + 1 Wis)
Use Magic Device +19 (14 ranks + 2 Cha + 3 item)
Feats
1 Spell Focus: Divination
3 Weapon Finesse
6 Spell Focus: Illusion
9 Spell Focus: Enchantment
12 Heighten Spell
15 Leadership
Languages - Common, Infernal, Abyssal, Celestial, Draconic, Auran
Spells (Base DC: 19, 20 illusion, Divination, 22 enchantment)
0 - 6/6, 1 - 6/6, 2 - 6/6, 3 - 6/6, 4 - 6/6, 5 - 6/6, 6 - 6/6, 7 - 5/5, 8 - 3/3
0 - Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic
1 - Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self,
Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse, Silent Image, Sleep,
Undetectable Alignment, Whelm
2 - Blinding Color Surge, Blur, Daze Monster, Detect Thoughts, Fog Cloud, Glitterdust,
Hypnotic Pattern, Invisibility, Knock, Minor Image, Mirror Image, Misdirection, See Invisible,Silence, Spider Climb, Stay the Hand, Touch of Idiocy, Vertigo, Whelming Burst
3 - Arcane Sight, Clairvoyance/Clairaudence, Crown of Veils, Deep Slumber, Dispel Magic, Displacement, Glibness, Halt, Haste, Hesitate, Hold Person, Inevitable Defeat, Invisibility Sphere, Legion Of Sentinels, Major Image, Nondetection, Slow, Suggestion, Vertigo Field, Zone of Silence
4 - Charm Monster, Confusion, Crushing Despair, Freedom of Movement, Greater Invisibility, Greater Mirror Image, Locate Creature, Mass Whelm, Phantom Battle, Rainbow Pattern, Solid Fog
5 - Break Enchantment, Dominate Person, Feeblemind, Friend to Foe, Hold Monster, Incite Riot, Mind Fog, Telepathic Bond, Seeming, Sending, Swift Etherealness
6 - Greater Dispel, Mass Suggestion, Mislead, Overwhelm, Repulsion, Shadow Walk, True Seeing, Veil
7 - Ethereal Jaunt, Greater Arcane Sight, Mass Hold Person, Mass Invisibility, Phase Door, Power Word: Blind, Project Image, Spell Turning
8 - Demand, Discern Location, Mind Blank, Moment of Prescience, Power Word: Stun, Scintillating Pattern, Screen
Money - 10gp
Weapons -
Murmur, +1 morphing rapier of warning, +14 to hit, 1d6 dmg, 18320gp
- Augment Crystal: Lesser Return, 1000
- Augment Crystal: Lesser Fiendslaying, 3000
Armour -
Blackmail - Mithril Breastplate +5, +10, 62400, Max Dex +6, ACP 0, 15lbs
- Nimbleness +1, Maxdex +6, ACP 0
- Death Ward +1
- Blueshine, 1500
- Called, 2000
- Glamered, 2700
- Augment Crystal: Greater Adapation, 3000
Gear -
2 scroll cases, 2gp, 1lb
2 belt pouches, 2gp, 1lb
1 Smokestick
In pouch 1
Spell foci, (various, no effective cost)
In pouch 2
Money purse
Magic -
Talisman of Undying Fortitude, 8000
Tome of Worldly Knowledge, 1500
Gwaron's Boots, 6000
Belt of the Wide Earth, 8000
Veil of Allure, 14000
Ring of Universal Energy Protection 20, 120000
Ring of Protection +5, 50000
Vest of Resistance +5, 25000
Headband of Intellect +6, 36000
-- Circlet of Persuasion, 6750
Amulet of Health +6, 36000
Gloves of Dexterity +6, 36000
Mantle of the Predator, 8000
--------------[/sblock]
[sblock=Leadership stuff]Cohort: Dirge - 6th bard / 8th level human assassin
Dirge would be euphemistically called an 'asset' by modern intelligence agencies. She plays taverns and inns, gathering information and passing on what seems significant to Silhouette. On occasion Silhouette will have her follow up on a lead that she doesn't have time for, but requires skills in excess of what her other followers are capable of. Dirge is also a very capable and ruthless assassin; a calling which Silhouette asks her to fulfill infrequently...but sometimes. She represents one of the three major information "feeds" available to Silhouette, the other two being her network of eyes and ears (1st level followers) and her investigative company. Dirge also has authority over the company, though only as an extension of Sil. The network is kept completely separate, and Sil actually takes some pains to ensure that Dirge won't learn of them or how to recognize them.
Dirge is a gloriously beautiful human woman with rich blonde hair and a svelte, athletic physique. Her voice is melodious and clear, as entrancing to listen to as she is to look at. She's a well trained bard, and has earned a good reputation, if not exactly fame, as a solid performer and crowd pleaser in many of Sigil's festhalls, squares, and taverns. None who know the sweet-tempered but oddly shy seeming bard would ever equate her with Dirge...the silent assassin who is the steel underneath Silhouette's velvet. In truth she is both, and more besides. Broadly speaking, Dirge has two personalities...the good natured, if somewhat amoral bard...and the cold, relentless stalker. Both are loyal to Silhouette though, and the shadowy information broker treats Dirge very well to help ensure this.
DIRGE
Medium Humanoid (Human)
Hit Dice: 14d6+28
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 18 (10 +3 Dex, +5 armor), touch 13, flat-footed 15
Base Attack/Grapple: +10/
Attack:
Full Attack:
Space/Reach: 5'/5'
Special Attacks: Sneak Attack +4d6, Death Attack, Spells
Special Qualities: Spells, Hide in Plain Sight, Bardic Music, Imp Uncanny Dodge, Poison Use
Saves: Fort +4, Ref +11, Will +7
Abilities: Str 8, Dex 16, Con 14, Int 20, Wis 12, Cha 16
Skills:
Feats: Skill Focus: Perform, Track, Weapon Finesse, Ability Focus: Death Attack, Practiced Spellcaster: Assassin, Disguise Spell
Environment: Sigil
Organization: Solitary (or with followers)
Challenge Rating: 14
Treasure: Sword of Subtlety, +1 mithril chainshirt, Headband of Int +2, Amulet of Health +2, Gloves of Object Reading, Deathstrike Bracers, Goggles of Lifesight, Sending Stones
Alignment: Neutral Evil
45-22310-2100-8000-3000-5000-2000-1400
Dirge speaks:
Combat
Bardic Music:
- Countersong, Fascinate, Inspire Courage +1, Inspire Competence, Suggestion
Bardic Spells: (CL 6, DC cha)
Lvl Slots Spells
0 -- 3 - Dancing Lights, Detect Magic, Ghost Sound, Mage Hand Message, Prestidigitation
1 -- 4 - Silent Image, Feather fall, Detect Secret Doors, Expeditious Retreat
2 -- 3 - Silence, Spymaster's Coin, Cure Moderate Wounds
Assassin Spells: (CL 12, DC int)
Lvl Slots Spells
1 -- 4 - True Strike, Instant Locksmith, Healer's Vision, Silent Portal
2 -- 4 - Alter Self, Pass Without Trace, Spider Climb, Marked Object
3 -- 4 - Create Fetch, Nondetection, Find the Gap, Amorphous FOrm
4 -- 2 - Greater Invisibility, Sniper's Eye, Modify Memory
Dirge has +4 to save versus poisons due to assassin training.
Followers:
1st level - 50
2nd level - 5
3rd level - 3
4rth level - 2
5th level - 1
Follower breakdown:
40 of the 50 1st level followers are various NPC classes, and are in fact relatively ordinary people all around the Cage who keep their eyes and ears open for interesting tidbits of overheard conversations, drunken or afterglow confessions, who's meeting who, and so on...and report these to Silhouette via anonymous drops, or to anyone who gives them the appropriate passphrase. They are serving wenches, bartenders, whores, maids and butlers, smiths, touts, and people gathering deaders for the Dustmen.
The other 10 are functionaries for Devil's Eye Investigative, doing the bureaucratic work and such necessary to run the business. Mostly experts and some commoners for more brutish labor.
The 2nd level followers are 'junior investigators' for Devil's Eye. They do the boring stuff like canvass neighborhoods with likenesses, do screening interviews and so on. Social skill experts and rogues.
The 3rd level followers are 'senior investigators' for Devil's Eye. They do somewhat more interesting work; stakeouts, records searches, interviews with screened witnesses/sources, and other detective work. Two rogues and a wizard that helps with arcane matters.
The two 4rth level followers are "special investigators," at Devil's Eye, and are assigned tasks by Dirge or Silhouette. The lower level investigators, while they can be co-opted if needed, typically do the day to day investigative work that keep the business running. One is a warlock who goes by the moniker of Thorn, the other is a rogue named Freeling.
The 5th level follower is a beguiler named Squire Danforth, and is the public manager of Devil's Eye. He reports directly to Silhouette, though Dirge can and does give him orders as well. He generally devotes himself to running the business, though lends his aid when and where needed for a given mission. He spends a lot of time coordinating and dealing with the lower level employees. Squire serves Silhouette out of enlightened self interest. He stands to gain quite a bit of money and influence where he is if he can survive the enemies he makes, and if he can gain the protection of a powerful patron simply by doing her bidding, he's all for it. There is some tension between him and Thorn and Freeling, as they are often under orders he cannot countermand.[/sblock]