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A multitude of disliked races
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<blockquote data-quote="Arkhandus" data-source="post: 3557282" data-attributes="member: 13966"><p>I use all kinds of races in my games, both as a player and a DM.</p><p></p><p>My Oriental Adventures campaign that ran for around 1-1/2 years used a tweaked Rokugan where all the PHB races were available and present in or very near Rokugan proper, along with all the OA races. Plus I had psionics in the setting, though they remained only a minor presence (nobody chose to play a dwarven psychic warrior or anything, despite my cool integration of them in the setting). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Besides the numerous, varied NPCs I had show up in the game as friends, foes, or others, the party included at various points humans from multiple clans (even a foreign human cleric), hengeyokai, vanara, nezumi/ratlings, and I think I recall a half-orc or half-elf at some point. Too bad most folks played humans in that campaign.</p><p></p><p>My Rhunaria campaign uses about a dozen different races from the core rules and such, including monster races, from humans to lizardfolk, kobolds, gnomes, bugbears, and three kinds of elves, among other things. Once again most folks have played humans, though we've had an occasional jungle elf, dark elf, goblin, kobold, or half-dragon human. And yet it's mostly a different group.</p><p></p><p>My Aurelia campaign hasn't gotten started yet, but I have some two or three dozen 'standard' races in the setting, that can be worked into a group of adventurers with little trouble. From humans to elves (only 1 kind though!), orcs to half-orcs, korobokuru to vanara, four gith subraces to six races of human planetouched, three subraces of thri-kreen to two varieties of sprite, a dozen or so subraces of spiritfolk and two varieties of hengeyokai with several different subraces (i.e. badger hengeyokai are one type of common hengeyokai, while tiger hengeyokai are one type of greater hengeyokai).</p><p></p><p>Though, unlike Rhunaria, goblinoids and kobolds and lizardfolk aren't 'standard' races in Aurelia, being more monstrous and more thoroughly villainous (well, sorta; lizardfolk at least have more of a neutral bent, but Aurelian goblinoids are profanely-infused and have the Evil subtype, while kobolds of Aurelia are an evil race of cursed air-element dragons, stuck in tiny humanoid form and grounded by the loss of their wings, to suffer at the hands of the humanoid races they were defeated by in the dragon wars so long ago).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3557282, member: 13966"] I use all kinds of races in my games, both as a player and a DM. My Oriental Adventures campaign that ran for around 1-1/2 years used a tweaked Rokugan where all the PHB races were available and present in or very near Rokugan proper, along with all the OA races. Plus I had psionics in the setting, though they remained only a minor presence (nobody chose to play a dwarven psychic warrior or anything, despite my cool integration of them in the setting). :( Besides the numerous, varied NPCs I had show up in the game as friends, foes, or others, the party included at various points humans from multiple clans (even a foreign human cleric), hengeyokai, vanara, nezumi/ratlings, and I think I recall a half-orc or half-elf at some point. Too bad most folks played humans in that campaign. My Rhunaria campaign uses about a dozen different races from the core rules and such, including monster races, from humans to lizardfolk, kobolds, gnomes, bugbears, and three kinds of elves, among other things. Once again most folks have played humans, though we've had an occasional jungle elf, dark elf, goblin, kobold, or half-dragon human. And yet it's mostly a different group. My Aurelia campaign hasn't gotten started yet, but I have some two or three dozen 'standard' races in the setting, that can be worked into a group of adventurers with little trouble. From humans to elves (only 1 kind though!), orcs to half-orcs, korobokuru to vanara, four gith subraces to six races of human planetouched, three subraces of thri-kreen to two varieties of sprite, a dozen or so subraces of spiritfolk and two varieties of hengeyokai with several different subraces (i.e. badger hengeyokai are one type of common hengeyokai, while tiger hengeyokai are one type of greater hengeyokai). Though, unlike Rhunaria, goblinoids and kobolds and lizardfolk aren't 'standard' races in Aurelia, being more monstrous and more thoroughly villainous (well, sorta; lizardfolk at least have more of a neutral bent, but Aurelian goblinoids are profanely-infused and have the Evil subtype, while kobolds of Aurelia are an evil race of cursed air-element dragons, stuck in tiny humanoid form and grounded by the loss of their wings, to suffer at the hands of the humanoid races they were defeated by in the dragon wars so long ago). [/QUOTE]
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