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A multitude of disliked races
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<blockquote data-quote="jolt" data-source="post: 3558335" data-attributes="member: 18142"><p>We don't use the half races at all. Since almost everything in D&D can (apparently) breed with almost everything else, why just the half-elf, why not a half-gnome? Why just a half-orc, why not a half-kobold/goblin/bugbear/gnoll etc.? And why do "half's" always have to be part human? What about a dwarf/gnome or an elf/halfling? If they wanted to go the "half" route I wish they had done so more completely than they did. The only reason we seem to have half-elf/orc's is because we had them before.</p><p></p><p>The other core races I allow but tweaked special abilities and favored classes to better reflect that races culture in my world. For example, if you're a dwarf, you're either a Crown, Anvil or Hammer Dwarf. They're all considered dwarves but each has slightly different advantages and penalties to reflect what makes them unique.</p><p></p><p>I also allow (again, slightly tweaked) the Mojh, Litorian, Giant and Verrik from Monte Cook's Arcana Evolved. Giants and Verriks are still human in the way that a Drow (which I don't allow) is still an elf. I also use the Changeling (also a type of human) from Eberron.</p><p></p><p>No race greater than EL+0 is allowed or it's modified so that it's only EL+0. But no half-dragons, ogre mages, centaurs or the like. I like high fantasy but not stoned-out-of-my-mind fantasy.</p><p></p><p>I like Shade's idea of using a Feat to represent a "half" race. I also think this would be a good mechanic for the plane-touched races as well (which show up far too often for my tastes). This would fit well into my world as I use Talents (basically Feats that can only be taken at 1st level) as presented, more or less, in Arcana Evolved.</p><p></p><p>As an aside, I always found it humorous that if you drop an elf in the desert, a sub-race of sun elves will spawn. If you drop an elf in the arctic, a sub-race of ice elves will spawn. If you drop a human (supposedly the most adaptive and changeable of all the races) in the arctic, you get a cold human.</p><p></p><p>jolt</p></blockquote><p></p>
[QUOTE="jolt, post: 3558335, member: 18142"] We don't use the half races at all. Since almost everything in D&D can (apparently) breed with almost everything else, why just the half-elf, why not a half-gnome? Why just a half-orc, why not a half-kobold/goblin/bugbear/gnoll etc.? And why do "half's" always have to be part human? What about a dwarf/gnome or an elf/halfling? If they wanted to go the "half" route I wish they had done so more completely than they did. The only reason we seem to have half-elf/orc's is because we had them before. The other core races I allow but tweaked special abilities and favored classes to better reflect that races culture in my world. For example, if you're a dwarf, you're either a Crown, Anvil or Hammer Dwarf. They're all considered dwarves but each has slightly different advantages and penalties to reflect what makes them unique. I also allow (again, slightly tweaked) the Mojh, Litorian, Giant and Verrik from Monte Cook's Arcana Evolved. Giants and Verriks are still human in the way that a Drow (which I don't allow) is still an elf. I also use the Changeling (also a type of human) from Eberron. No race greater than EL+0 is allowed or it's modified so that it's only EL+0. But no half-dragons, ogre mages, centaurs or the like. I like high fantasy but not stoned-out-of-my-mind fantasy. I like Shade's idea of using a Feat to represent a "half" race. I also think this would be a good mechanic for the plane-touched races as well (which show up far too often for my tastes). This would fit well into my world as I use Talents (basically Feats that can only be taken at 1st level) as presented, more or less, in Arcana Evolved. As an aside, I always found it humorous that if you drop an elf in the desert, a sub-race of sun elves will spawn. If you drop an elf in the arctic, a sub-race of ice elves will spawn. If you drop a human (supposedly the most adaptive and changeable of all the races) in the arctic, you get a cold human. jolt [/QUOTE]
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