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A murder dilemma
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1686135" data-attributes="member: 6584"><p>I think <strong>Pielorinho</strong>'s idea could be a good one. Hold the fighter responsible for the fine. Whether this is a good idea depends on how the fighter's player would take that? </p><p></p><p>Just paying the raising costs does seem quite lenient, unless the bard is considered guilty of something already. If it does get paid, then possibly add the condition that the monk can't bear arms (or arm bears!) in their territory... wouldn't be quite as crippling for the monk as some other types of PCs and could lead to some fun arguments.</p><p></p><p>Another idea - depending on how unpleasant your Harpers are. Have them spring the monk on his way/in the prison... Make it really destructive - not necessarily in terms of life, perhaps just an awful lot of property. Give the people who locked him up the motivation to chase down. Give him a hand with a disguise of some sort that will let him wander unhindered.</p><p></p><p>Then they can blackmail him into working for them. If they feel he normally wouldn't, then they could see this as a golden opportunity. Perhaps they grab a few locks of his hair/etc, just to scry him later.</p><p></p><p>A final thought - is it possible the player wants to change characters and saw this as a way of going about doing it?</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1686135, member: 6584"] I think [B]Pielorinho[/B]'s idea could be a good one. Hold the fighter responsible for the fine. Whether this is a good idea depends on how the fighter's player would take that? Just paying the raising costs does seem quite lenient, unless the bard is considered guilty of something already. If it does get paid, then possibly add the condition that the monk can't bear arms (or arm bears!) in their territory... wouldn't be quite as crippling for the monk as some other types of PCs and could lead to some fun arguments. Another idea - depending on how unpleasant your Harpers are. Have them spring the monk on his way/in the prison... Make it really destructive - not necessarily in terms of life, perhaps just an awful lot of property. Give the people who locked him up the motivation to chase down. Give him a hand with a disguise of some sort that will let him wander unhindered. Then they can blackmail him into working for them. If they feel he normally wouldn't, then they could see this as a golden opportunity. Perhaps they grab a few locks of his hair/etc, just to scry him later. A final thought - is it possible the player wants to change characters and saw this as a way of going about doing it? [/QUOTE]
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