A naive question...

Brack

First Post
I've been gaming for a while, on and off, but I have to ask, are the D20 Rules across games consistent? (i.e. is the Headbutt Feat in Starwars the same as the Headbutt Feat in Blood and Fists?)
 
Last edited:

log in or register to remove this ad

Hey Brack, welcome to the boards :)

To answer your question: yes and no ;)

d20, and D&D specifically, has undergone a few changes in the transition from 3.0 (released in 2000) to 3.5 edition (released 2003). This means that "d20" materials could have been changed in this transition - take somehting like the Monks' unarmed damage progression, or the Ranger picking up a second option for combat style (archery, in this case).

When it comes to specifics, you will likely find a few differences depending on who published what when. Usually, the more recent version of the most applicable book wins.

Say something in the DMG contradicts the way a spell or feat works in the PHB - well, the PHB is the place where feats and spells are explained, and thus whatever is in the PHB wins. Now say that the DMG was 3.5, and the PHB was 3.0. Well, you'd have to get a copy of a 3.5 PHB in order to see if that feat/spell/etc has changed in the edition, and if so if there is still a contradiction. If it is still there, the PHB would win.

So, if you have any specific questiosn about stuff, fell free to ask around the boards here - we're always here to help! But for broad strokes, d20 is the same mechanic over and over, and so it shall remain :)

cheers,
--N
 


Ditto on the welcome.

The correct answer is no they are not consistent between games.

D20 Star Wars does not use the D&D rules hence things like AC have no meaning in Star Wars. Some feats function the same and some do not.

D&D went to 3.5 and Star Wars went to the Revised rules (soon to be the saga ones). And even when it was non revised there were a lot differences between the two.

The one thing that is absolutely consistent in any d20 system is that higher is better for the person rolling.

Other things that are consistent:

Skills have ranks that increase the likelihood of success.

Ability scores have modifiers that increase the likelihood of success on a linked skill.

There are saving throws. Most games have a Constitution, a Dexterity and a Wisdom based saving throw. Although some d20 games (like Mutants and Masterminds) have variations on the saving throws but all d20 systems (that I have seen) have some kind of saving throw system.
 

Pets & Sidekicks

Remove ads

Top