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A nasty trick I'm considering
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<blockquote data-quote="Haltherrion" data-source="post: 5453768" data-attributes="member: 18253"><p>You could try the LOTR movie trick they used to make the hobbits seem small though played by full sized folks- camera angles and over-sized props. If the beholder wants folks to think he is a full sized beholder, maybe they see him first through a window or another restrictive view and he is sitting among tables and chairs sized as if he was a full sized beholder. They'd figure that out soon as they saw the miss-sized objects more clearly but maybe you can contrive a room where this isn't readily apparent (they are separated by some obscuring mist for instance).</p><p> </p><p>I might run it something like this, were I try to it:</p><p></p><ul> <li data-xf-list-type="ul">PCs come to a wall with 3-4 1x1 foot openings.</li> <li data-xf-list-type="ul">They look through one and see the beholder. It is the small beholder in a small room with furnishings (tables, chairs, etc.) sized as if it was a normal sized beholder.</li> <li data-xf-list-type="ul">The beholder casts a darkness.</li> <li data-xf-list-type="ul">Out of one of the 1x1 openings comes the beholder.</li> <li data-xf-list-type="ul">The players will likely think he shrunk himself to get to them and run away.</li> <li data-xf-list-type="ul">Perhaps there is another way to the beholder's room of mis-sized objects where they can enter and discover he was never a full sized beholder...</li> </ul><p>As a ref, I'm not sure I'd try this without a good reason for the beholder playing this game but for the right type of campaign, such a reason could be constructed. Might be fun if handled right.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5453768, member: 18253"] You could try the LOTR movie trick they used to make the hobbits seem small though played by full sized folks- camera angles and over-sized props. If the beholder wants folks to think he is a full sized beholder, maybe they see him first through a window or another restrictive view and he is sitting among tables and chairs sized as if he was a full sized beholder. They'd figure that out soon as they saw the miss-sized objects more clearly but maybe you can contrive a room where this isn't readily apparent (they are separated by some obscuring mist for instance). I might run it something like this, were I try to it: [LIST] [*]PCs come to a wall with 3-4 1x1 foot openings. [*]They look through one and see the beholder. It is the small beholder in a small room with furnishings (tables, chairs, etc.) sized as if it was a normal sized beholder. [*]The beholder casts a darkness. [*]Out of one of the 1x1 openings comes the beholder. [*]The players will likely think he shrunk himself to get to them and run away. [*]Perhaps there is another way to the beholder's room of mis-sized objects where they can enter and discover he was never a full sized beholder... [/LIST]As a ref, I'm not sure I'd try this without a good reason for the beholder playing this game but for the right type of campaign, such a reason could be constructed. Might be fun if handled right. [/QUOTE]
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