Indagare Nogitsune
Adventurer
Given this thread, I was wondering what a TTRPG might look like for official TNT release. I realize any discussion here would likely not bear fruit for creating it (TNT would almost certainly want something in-house), but there are a lot of creative folks here who might also happen to like Neopets and it would be interesting to see what people think such a game ought to look like.
1) The Trading Card Game. Basing it on the TCG there'd be four stats: Strength, Agility, Magic, and Intelligence. For a TTRPG it's likely they'd add in Endurance (Hit Points). On the Neopets site, Pets have Defense as well. While Defense can be helpful in reducing damage taken, Agility seems to only be useful with particular magic items. There are Levels, but these are to allow training for higher stats and access to some Faerie Abilities.
Note that, despite magic being a stat, it's not really something most Neopets seem to do unless they start actively learning magic.
2) Elemental Magic. There are going to be six elemental-based magics: Air, Dark, Earth, Fire, Light, and Water. It seems every Pet type has a natural affinity for one or two of these and the same applies to the Faeries themselves. There are some old Faerie Abilities that give an idea of what was seen working where and compared with the New Faerie Abilities. Most notably, Earth, Light, and Water tend to have healing abilities.
3) Possible Classes. To be honest, I'm not sure any of the D&D classes would really fit Neopets very well. In any given Plot, the major characters tend to fall into: 1) Fighters (Jeran, Tor, Brynn) 2) Thieves (Nabile, Kanrik, Hanso) or 3) Mages (Jazan, Roberta, Xandra). There are some more general characters like Roxton (a general adventurer) and Professor A. Chesterpot (a scientist who found the Battledome). None of these seem to mix very much, though. Scientists of all sorts also exist on Neopia and their science is very much along the lines of ray guns with weird science effects, mechas, and similar.
To go by the Battle for the Obelisk, for instance, there are six groups fighting: The Awakened (Undead seeking to use its power for chaotic ends), The Brute Squad (Fighters seeking to gain strength from it), The Order of the Red Erisim (Mages seeking to gain more magic from it), The Sway (Illuminati who seek to use its power for control), The Seekers (Scientists, inventors, and explorers who seek to gain knowledge from it), and The Thieves Guild (who want it basically so they can make a profit off it. Presumably. It's a bit unclear how, exactly, that will work.)
Thoughts?
1) The Trading Card Game. Basing it on the TCG there'd be four stats: Strength, Agility, Magic, and Intelligence. For a TTRPG it's likely they'd add in Endurance (Hit Points). On the Neopets site, Pets have Defense as well. While Defense can be helpful in reducing damage taken, Agility seems to only be useful with particular magic items. There are Levels, but these are to allow training for higher stats and access to some Faerie Abilities.
Note that, despite magic being a stat, it's not really something most Neopets seem to do unless they start actively learning magic.
2) Elemental Magic. There are going to be six elemental-based magics: Air, Dark, Earth, Fire, Light, and Water. It seems every Pet type has a natural affinity for one or two of these and the same applies to the Faeries themselves. There are some old Faerie Abilities that give an idea of what was seen working where and compared with the New Faerie Abilities. Most notably, Earth, Light, and Water tend to have healing abilities.
3) Possible Classes. To be honest, I'm not sure any of the D&D classes would really fit Neopets very well. In any given Plot, the major characters tend to fall into: 1) Fighters (Jeran, Tor, Brynn) 2) Thieves (Nabile, Kanrik, Hanso) or 3) Mages (Jazan, Roberta, Xandra). There are some more general characters like Roxton (a general adventurer) and Professor A. Chesterpot (a scientist who found the Battledome). None of these seem to mix very much, though. Scientists of all sorts also exist on Neopia and their science is very much along the lines of ray guns with weird science effects, mechas, and similar.
To go by the Battle for the Obelisk, for instance, there are six groups fighting: The Awakened (Undead seeking to use its power for chaotic ends), The Brute Squad (Fighters seeking to gain strength from it), The Order of the Red Erisim (Mages seeking to gain more magic from it), The Sway (Illuminati who seek to use its power for control), The Seekers (Scientists, inventors, and explorers who seek to gain knowledge from it), and The Thieves Guild (who want it basically so they can make a profit off it. Presumably. It's a bit unclear how, exactly, that will work.)
If I were to have to put D&D classes: Artificer, Barbarian, Bard, Druid, Fighter, Monk, Ranger*, Rogue, Sorcerer*, Warlock**, and Wizard could fit. There'd also have to be a Ninja class because ninjas are very much a thing. There's a whole secret training school dedicated to them.
Clerics and Paladins would have to be redefined as there aren't divine powers per se in Neopets. The Faeries are probably the closest thing, barring beings like Calabrus and Pango Pango/Mumbo Pango who seem to have some kind of divine status.
In any case, Mages of Neopets can heal and are known to create potions of healing and such.
*Given that even under the best of circumstances Rangers seem to be Wilderness Rogues with a bit of Druidic magic, I'm not sure how much sense they'd make as a separate class here.
**More likely would be "Super Power". Defenders of Neopia have powers on the lines of superheroes and fight supervillains and monsters which is the closest thing I've seen to innate abilities outside someone like Caylis or Isca who have prophetic visions.
***Warlocks would exist because they could make deals with Faeries for power, though I'd not want to be one of them if they failed a Dark Faerie.
Clerics and Paladins would have to be redefined as there aren't divine powers per se in Neopets. The Faeries are probably the closest thing, barring beings like Calabrus and Pango Pango/Mumbo Pango who seem to have some kind of divine status.
In any case, Mages of Neopets can heal and are known to create potions of healing and such.
*Given that even under the best of circumstances Rangers seem to be Wilderness Rogues with a bit of Druidic magic, I'm not sure how much sense they'd make as a separate class here.
**More likely would be "Super Power". Defenders of Neopia have powers on the lines of superheroes and fight supervillains and monsters which is the closest thing I've seen to innate abilities outside someone like Caylis or Isca who have prophetic visions.
***Warlocks would exist because they could make deals with Faeries for power, though I'd not want to be one of them if they failed a Dark Faerie.
Thoughts?

