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A neotrad TTRPG design manifesto
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<blockquote data-quote="dragoner" data-source="post: 9236049" data-attributes="member: 6943731"><p>I agree, being GM can be a real burden, though I would like to see more issues addressed such as how to kick out problematic players? That is the part I hate. Getting players to interact with each other, and not trying to play only to the rules and GM? The grandstanding player that hogs the limelight? The player that wants to talk about the latest Jordan Peterson video they watched? Not only do I generally find the ideas repellent, trying to shift gears to suddenly have to think of ways to refute them sucks the life out of the game. We do about 10 to 1 social encounters to combat, I mean one combat, a PC was killed, and in turn two of the players gunned down their patron, and everybody was arrested. I could have quantum ogred it, and sent them to the crashed smuggler ship in the jungle filled with alien art, but that would have been kind of a railroad. Plus there had to be mucho social encounters on the way, at least they dealt with the military tribunal ok. Better ways to run social encounters is high on my list. Having to arbitrate between player disputes is a burden. Also the sort of player that is mismatched, they don't want to do what everyone else wants to do, or do gear lists like everyone else, or they want to do like superheroes. Finally the all time favorite of everyone messaging you with complaints, and so you have to take that guy aside and have a private talk. I have fully ended things by just saying I'm not having fun anymore, I'd rather somebody else run something.</p></blockquote><p></p>
[QUOTE="dragoner, post: 9236049, member: 6943731"] I agree, being GM can be a real burden, though I would like to see more issues addressed such as how to kick out problematic players? That is the part I hate. Getting players to interact with each other, and not trying to play only to the rules and GM? The grandstanding player that hogs the limelight? The player that wants to talk about the latest Jordan Peterson video they watched? Not only do I generally find the ideas repellent, trying to shift gears to suddenly have to think of ways to refute them sucks the life out of the game. We do about 10 to 1 social encounters to combat, I mean one combat, a PC was killed, and in turn two of the players gunned down their patron, and everybody was arrested. I could have quantum ogred it, and sent them to the crashed smuggler ship in the jungle filled with alien art, but that would have been kind of a railroad. Plus there had to be mucho social encounters on the way, at least they dealt with the military tribunal ok. Better ways to run social encounters is high on my list. Having to arbitrate between player disputes is a burden. Also the sort of player that is mismatched, they don't want to do what everyone else wants to do, or do gear lists like everyone else, or they want to do like superheroes. Finally the all time favorite of everyone messaging you with complaints, and so you have to take that guy aside and have a private talk. I have fully ended things by just saying I'm not having fun anymore, I'd rather somebody else run something. [/QUOTE]
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