Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A neotrad TTRPG design manifesto
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 9236407" data-attributes="member: 71699"><p>That's true. Earthdawn for instance spells out the whole rules-can't-cover-everything / make-the game-your-own-thing, even though it hasn't got anything labelled "rule zero" or "golden rule". The signal question is whether only GM as referee is expected to own that?</p><p></p><p></p><p>That is a darned good question. The easy answer might be that the "neotrad manifesto" targets traditional modes like OSR, sandbox, sim and trad; but surely one can point out in response that just about any RPG can hit situations no rule covers.</p><p></p><p>The innovation one would draw on then, would be those for permissiveness where rules don't apply, such as "say yes, or roll the dice". If it fits a rule, do what the rule says, otherwise say yes.* Words in AW position GM as player, but then encourages adding and revising rules. However, to my reading it makes that a thing anyone can do. The text addresses MC, but the examples reference a bunch of folk. I can't recall if it states it expressly, but my sense is that rules in play at session start would ride. In Avatar, all players - GM especially - are licensed to create custom moves - "you might be interested in creating moves of your own, especially if you're the GM!"</p><p></p><p>So another answer would be that a) you need a general rule that covers cases not covered by specific rules, and b) a procedure for adding/revising rules that any player can access.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9236407, member: 71699"] That's true. Earthdawn for instance spells out the whole rules-can't-cover-everything / make-the game-your-own-thing, even though it hasn't got anything labelled "rule zero" or "golden rule". The signal question is whether only GM as referee is expected to own that? That is a darned good question. The easy answer might be that the "neotrad manifesto" targets traditional modes like OSR, sandbox, sim and trad; but surely one can point out in response that just about any RPG can hit situations no rule covers. The innovation one would draw on then, would be those for permissiveness where rules don't apply, such as "say yes, or roll the dice". If it fits a rule, do what the rule says, otherwise say yes.* Words in AW position GM as player, but then encourages adding and revising rules. However, to my reading it makes that a thing anyone can do. The text addresses MC, but the examples reference a bunch of folk. I can't recall if it states it expressly, but my sense is that rules in play at session start would ride. In Avatar, all players - GM especially - are licensed to create custom moves - "you might be interested in creating moves of your own, especially if you're the GM!" So another answer would be that a) you need a general rule that covers cases not covered by specific rules, and b) a procedure for adding/revising rules that any player can access. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A neotrad TTRPG design manifesto
Top