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A neotrad TTRPG design manifesto
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<blockquote data-quote="tetrasodium" data-source="post: 9236434" data-attributes="member: 93670"><p>I don't think that you really <em>can</em> respond to "individual points" because there was really only one. Players notably outnumber their gm nearly 100% of the time at any given table*. As a result of that outnumbering any <em>healthy</em> style of play capable of being defined or catered to should be able to speak about the actual play more verbosely than how it tries to limit the gm. </p><p></p><p>As long as proponents of neotrad as a gameplay style continue to focus efforts so narrowly at defining the play style with a near total focus on how the gm should be limited the entire hypothetical play style is presented as little more than a shield for poorly behaving players with unreasonable expectations to defend their behavior with. </p><p></p><p>Every time I've shown the six cultures of play thing to a (problem) player they proudly announce that they are a neotrad player and that everything they were doing is only a problem because someone else (usually the GM) needs to get on board with them. They are able to do that because the 6cultures thing and nearly every effort to build neotrad into something more tries to absolve players from any responsibility for a breakdown in gameplay or story by focusing so exclusively on disempowering or even status stripping the gm.</p><p></p><p>* solo RPGs exist and sometimes a parent will one on one gm for their little kid or whatever.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9236434, member: 93670"] I don't think that you really [I]can[/I] respond to "individual points" because there was really only one. Players notably outnumber their gm nearly 100% of the time at any given table*. As a result of that outnumbering any [I]healthy[/I] style of play capable of being defined or catered to should be able to speak about the actual play more verbosely than how it tries to limit the gm. As long as proponents of neotrad as a gameplay style continue to focus efforts so narrowly at defining the play style with a near total focus on how the gm should be limited the entire hypothetical play style is presented as little more than a shield for poorly behaving players with unreasonable expectations to defend their behavior with. Every time I've shown the six cultures of play thing to a (problem) player they proudly announce that they are a neotrad player and that everything they were doing is only a problem because someone else (usually the GM) needs to get on board with them. They are able to do that because the 6cultures thing and nearly every effort to build neotrad into something more tries to absolve players from any responsibility for a breakdown in gameplay or story by focusing so exclusively on disempowering or even status stripping the gm. * solo RPGs exist and sometimes a parent will one on one gm for their little kid or whatever. [/QUOTE]
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