Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A neotrad TTRPG design manifesto
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Indaarys" data-source="post: 9236698" data-attributes="member: 7040941"><p>Well, that just begs the question doesn't it? The premise here is that there's a problem that needs to be solved; that theres a disconnect between what different Players want out of these games that isn't being resolved through group dynamics or just playing something else. Your question doesn't really address that. </p><p></p><p></p><p></p><p>Ah, but do you really though? </p><p></p><p></p><p></p><p>Given this, it'd seem that your two statements are at odds. Traditional adventure paths are certainly not conducive to emergent narratives; nor, for that matter, are the games that use them without extensive intervention by a GM. </p><p></p><p></p><p></p><p>This is why I've been pretty set on emphasizing the idea that RPGs are, partially, improv games at a fundamental level. Because you can, in fact, embed the arbiter functions into the rules, and should. Improv is already a game, so it can in fact be successfully hybridized with other kinds of games, but to do so requires recognizing the rule system as a Player within that Improv game, otherwise that system is going to inadvertently cause blocking. </p><p></p><p>Which in turn, often leads to all these things we consider problems like railroading, fudging, ignoring the rules, and so on. </p><p></p><p>Its either that, or we don't pitch these games as games where you can do anything. The actions you can take are <em>only</em> whats explicitly listed in the rules. Because if we do pitch the games like that, we are introducing the improv game into a rule set that, in pretty much all cases (given the ubiquity of not wanting to see these games as improv), wasn't designed with improv in mind.</p></blockquote><p></p>
[QUOTE="Indaarys, post: 9236698, member: 7040941"] Well, that just begs the question doesn't it? The premise here is that there's a problem that needs to be solved; that theres a disconnect between what different Players want out of these games that isn't being resolved through group dynamics or just playing something else. Your question doesn't really address that. Ah, but do you really though? Given this, it'd seem that your two statements are at odds. Traditional adventure paths are certainly not conducive to emergent narratives; nor, for that matter, are the games that use them without extensive intervention by a GM. This is why I've been pretty set on emphasizing the idea that RPGs are, partially, improv games at a fundamental level. Because you can, in fact, embed the arbiter functions into the rules, and should. Improv is already a game, so it can in fact be successfully hybridized with other kinds of games, but to do so requires recognizing the rule system as a Player within that Improv game, otherwise that system is going to inadvertently cause blocking. Which in turn, often leads to all these things we consider problems like railroading, fudging, ignoring the rules, and so on. Its either that, or we don't pitch these games as games where you can do anything. The actions you can take are [I]only[/I] whats explicitly listed in the rules. Because if we do pitch the games like that, we are introducing the improv game into a rule set that, in pretty much all cases (given the ubiquity of not wanting to see these games as improv), wasn't designed with improv in mind. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A neotrad TTRPG design manifesto
Top