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<blockquote data-quote="hawkeyefan" data-source="post: 9236770" data-attributes="member: 6785785"><p>I don’t think that your statement I was responding to offered any kind of viable solution. That everyone meeds to stop worrying about story and just let things happen. Why would that solve a problem for players who want there to be a story in their game? </p><p></p><p></p><p></p><p>Yeah, mostly. I play several types of games. Currently I’m running a PbtA game and I’m playing in what’d fall into a Storygame according to the 6 Culture article. I’m also playing in a 5e game which I’d say is pretty neotrad, but that’s going on hiatus and we’ll be switching over to Delta Green, which I’d call pretty Trad. </p><p></p><p>I enjoy those games all for a variety of reasons. But the ones I like the most are the ones with no set story, where it emerges from play.</p><p></p><p></p><p></p><p>No, not at all. You seem to assume I’m saying I personally enjoy adventure path play. And that’s not really the case. I simply recognize it as a huge part of the hobby, so huge that your statement:</p><p></p><p></p><p></p><p>is just off. If there’s a desire for stories to happen, saying “stop trying to make stories happen” doesn’t help. </p><p></p><p>I’m capable of advocating for playstyles beyond those I enjoy. Crazy, I know.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9236770, member: 6785785"] I don’t think that your statement I was responding to offered any kind of viable solution. That everyone meeds to stop worrying about story and just let things happen. Why would that solve a problem for players who want there to be a story in their game? Yeah, mostly. I play several types of games. Currently I’m running a PbtA game and I’m playing in what’d fall into a Storygame according to the 6 Culture article. I’m also playing in a 5e game which I’d say is pretty neotrad, but that’s going on hiatus and we’ll be switching over to Delta Green, which I’d call pretty Trad. I enjoy those games all for a variety of reasons. But the ones I like the most are the ones with no set story, where it emerges from play. No, not at all. You seem to assume I’m saying I personally enjoy adventure path play. And that’s not really the case. I simply recognize it as a huge part of the hobby, so huge that your statement: is just off. If there’s a desire for stories to happen, saying “stop trying to make stories happen” doesn’t help. I’m capable of advocating for playstyles beyond those I enjoy. Crazy, I know. [/QUOTE]
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