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A neotrad TTRPG design manifesto
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<blockquote data-quote="tetrasodium" data-source="post: 9237245" data-attributes="member: 93670"><p>There is no need for this linguistic hair splitting pedantry and implied ELI5 in order to continue trying to nail down step two or three before starting on step one. We all know what the 6 cultures of play says about the GM in the neotrad section and you were not exactly subtle about the gm's role in this or any of your other threads you started on neotrad. You need to stop talking about the GM and start talking about ways the players need to step up if the goal is anything other than a vehicle for an unreasonable player to sit back with arms crossed and call for the GM to make it work while accepting responsibility or blame for failure.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9237245, member: 93670"] There is no need for this linguistic hair splitting pedantry and implied ELI5 in order to continue trying to nail down step two or three before starting on step one. We all know what the 6 cultures of play says about the GM in the neotrad section and you were not exactly subtle about the gm's role in this or any of your other threads you started on neotrad. You need to stop talking about the GM and start talking about ways the players need to step up if the goal is anything other than a vehicle for an unreasonable player to sit back with arms crossed and call for the GM to make it work while accepting responsibility or blame for failure. [/QUOTE]
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