Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A neotrad TTRPG design manifesto
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9237357" data-attributes="member: 6785785"><p>Because of your take about expecting to be able to "do anything" and how literal you seem to apply that. Generally, I don't think that is an expectation that most people have.</p><p></p><p></p><p></p><p>What games are you talking about? There are plenty of games that don't sell themselves with "you can do anything". There are few that do.</p><p></p><p></p><p></p><p>I didn't say it's only what I'm talking about. The two things are related. I'm talking about what games are about... their settings and themes... and how that limits what you were talking about... what the game allows the player to do.</p><p></p><p>If I join in a classic dungeon crawl game, there's an expectation I engage with the GM's material... namely the dungeon, or at the very least the world in which the dungeon exists. I'm expected to select from the options allowed in the game for the type of character I have and the abilities and gear available to them. And so on.</p><p></p><p></p><p></p><p>Right, as [USER=70468]@kenada[/USER] pointed out, the comparison falls down because in most sports, the referee isn't simultaneously providing the opposition. There are multiple teams or competitors requiring a neutral third party to adjudicate. So although one of the roles of a GM is that of being a referee, the idea of thinking of them more as a player isn't about the label. It's not about trying to muddy the classification... clearly, everyone knows there is a difference between players and the GM. The definition of neotrad acknowledges the asymmetry of the roles.</p><p></p><p>What I think it's most about is removal of the primacy of GM as the main storyteller. And that the GM is not above the rules. For many people, these aren't desired, and so they resist even the ideas, whether they desire a type of play for which these ideas are suitable or not.</p><p></p><p>The GM must remain supreme!</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9237357, member: 6785785"] Because of your take about expecting to be able to "do anything" and how literal you seem to apply that. Generally, I don't think that is an expectation that most people have. What games are you talking about? There are plenty of games that don't sell themselves with "you can do anything". There are few that do. I didn't say it's only what I'm talking about. The two things are related. I'm talking about what games are about... their settings and themes... and how that limits what you were talking about... what the game allows the player to do. If I join in a classic dungeon crawl game, there's an expectation I engage with the GM's material... namely the dungeon, or at the very least the world in which the dungeon exists. I'm expected to select from the options allowed in the game for the type of character I have and the abilities and gear available to them. And so on. Right, as [USER=70468]@kenada[/USER] pointed out, the comparison falls down because in most sports, the referee isn't simultaneously providing the opposition. There are multiple teams or competitors requiring a neutral third party to adjudicate. So although one of the roles of a GM is that of being a referee, the idea of thinking of them more as a player isn't about the label. It's not about trying to muddy the classification... clearly, everyone knows there is a difference between players and the GM. The definition of neotrad acknowledges the asymmetry of the roles. What I think it's most about is removal of the primacy of GM as the main storyteller. And that the GM is not above the rules. For many people, these aren't desired, and so they resist even the ideas, whether they desire a type of play for which these ideas are suitable or not. The GM must remain supreme! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A neotrad TTRPG design manifesto
Top