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A neotrad TTRPG design manifesto
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<blockquote data-quote="tetrasodium" data-source="post: 9237630" data-attributes="member: 93670"><p>Agreed. But "neotrad" historically seems to be a thing that implies through omission of details that it can fit into any game. Also with that bold bit you hit on the important bit these threads keep skipping over to focus on how it impacts the gm's role.</p><p></p><p>Perhaps my tendency to point such players to the six cultures blog post before having an (often final) talk but IME it's the "omg I'm totally vindicated, someone else is in the wrong" bastion of true roleplayers from the roleplay vrs rollplay debates of old. </p><p></p><p>Yes that one. I forgpt but have also played/run necessary evil &some other supers game similar to icons too but all of them tend to work fine with a very traditional style approach to background and story time... "These things are happening>how do you react given your sheet". Players can work in fluff and even story through actions but fanfiction is a thing they can write away from the table with no expectations of anyone else at the table caring what they wrote.</p><p></p><p>Agreed, that need for <em>players</em> to come to the table with ideas makes the focus on how the GM needs to change rather than that kind of stuff questionable in the extreme.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9237630, member: 93670"] Agreed. But "neotrad" historically seems to be a thing that implies through omission of details that it can fit into any game. Also with that bold bit you hit on the important bit these threads keep skipping over to focus on how it impacts the gm's role. Perhaps my tendency to point such players to the six cultures blog post before having an (often final) talk but IME it's the "omg I'm totally vindicated, someone else is in the wrong" bastion of true roleplayers from the roleplay vrs rollplay debates of old. Yes that one. I forgpt but have also played/run necessary evil &some other supers game similar to icons too but all of them tend to work fine with a very traditional style approach to background and story time... "These things are happening>how do you react given your sheet". Players can work in fluff and even story through actions but fanfiction is a thing they can write away from the table with no expectations of anyone else at the table caring what they wrote. Agreed, that need for [I]players[/I] to come to the table with ideas makes the focus on how the GM needs to change rather than that kind of stuff questionable in the extreme. [/QUOTE]
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