Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A neotrad TTRPG design manifesto
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thomas Shey" data-source="post: 9237715" data-attributes="member: 7026617"><p>Bluntly, I think it often goes beyond that; that the GM can be counted on to manage setting coherence and how well it supports the story but individual players or even players as a group will wreck things trying to support their own personal interest if given a chance (Lanefan has outright said this on occasion, but others seem to believe it but are less willing to be quite that blunt).</p><p></p><p>The same people who will be utterly appalled at someone saying they don't extend a GM unlimited trust seem very unwilling to do even halfway that for players. The double-standard can be kind of striking.</p><p></p><p></p><p></p><p>Superhero games, barring some of the really earliest ones, have tended to have metacurrency and rules for using it even outside of the direct character action for a very long time because of their stylization. As I noted, adding fairly large elements to the setting as a set-up for character definition isn't exactly rare there. Admittedly, this can be argued to be in part that superhero settings are so kitchen-sink in most cases that they can absorb a lot of such things without even a ripple, but that's more an issue of scale than difference in kind in most cases; most fantasy campaigns can absorb a secret organization or a faraway country without much impact, too.</p><p></p><p></p><p></p><p>Or at least it heavily rewards them doing so. Its not impossible for people to play neotrad games in a fashion that makes their characters more like supporting characters if they don't feel like putting in a lot of effort.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9237715, member: 7026617"] Bluntly, I think it often goes beyond that; that the GM can be counted on to manage setting coherence and how well it supports the story but individual players or even players as a group will wreck things trying to support their own personal interest if given a chance (Lanefan has outright said this on occasion, but others seem to believe it but are less willing to be quite that blunt). The same people who will be utterly appalled at someone saying they don't extend a GM unlimited trust seem very unwilling to do even halfway that for players. The double-standard can be kind of striking. Superhero games, barring some of the really earliest ones, have tended to have metacurrency and rules for using it even outside of the direct character action for a very long time because of their stylization. As I noted, adding fairly large elements to the setting as a set-up for character definition isn't exactly rare there. Admittedly, this can be argued to be in part that superhero settings are so kitchen-sink in most cases that they can absorb a lot of such things without even a ripple, but that's more an issue of scale than difference in kind in most cases; most fantasy campaigns can absorb a secret organization or a faraway country without much impact, too. Or at least it heavily rewards them doing so. Its not impossible for people to play neotrad games in a fashion that makes their characters more like supporting characters if they don't feel like putting in a lot of effort. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A neotrad TTRPG design manifesto
Top