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A neotrad TTRPG design manifesto
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9237738" data-attributes="member: 82106"><p>Well, I'm not sure what you are envisaging here, so maybe this is the case if you do it in whatever way you are imagining. However, I've run VERY low to zero-prep games for a long time now, and these have been pretty much entirely Story Now in style for, say, the last 15 years. I've found my GMing burden much lighter! I simply spin scenes that follow from an extrapolation of the existing fiction and that address the concerns that are in play (often PC-based stuff, but that's not mandated). Frankly, the more the GM is bent on imposing their own structure on things, the more work for them! It can be a somewhat challenging way to GM at times, perhaps, in other ways. You certainly need to be able to summon up something interesting to say fairly often. But usually if I'm lacking in that dept I can count on asking the players questions, usually that will get me what I need. And I do basically NO book keeping. When I was running 4e campaigns for instance I just leveled up the PCs whenever it seemed appropriate and didn't really bother to track XP as such.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9237738, member: 82106"] Well, I'm not sure what you are envisaging here, so maybe this is the case if you do it in whatever way you are imagining. However, I've run VERY low to zero-prep games for a long time now, and these have been pretty much entirely Story Now in style for, say, the last 15 years. I've found my GMing burden much lighter! I simply spin scenes that follow from an extrapolation of the existing fiction and that address the concerns that are in play (often PC-based stuff, but that's not mandated). Frankly, the more the GM is bent on imposing their own structure on things, the more work for them! It can be a somewhat challenging way to GM at times, perhaps, in other ways. You certainly need to be able to summon up something interesting to say fairly often. But usually if I'm lacking in that dept I can count on asking the players questions, usually that will get me what I need. And I do basically NO book keeping. When I was running 4e campaigns for instance I just leveled up the PCs whenever it seemed appropriate and didn't really bother to track XP as such. [/QUOTE]
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