Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
A neotrad TTRPG design manifesto
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 9238854" data-attributes="member: 7023840"><p>To briefly address this- this just isn't true. When discussing games in the abstract, I think it is always best to assume good faith ("trust") in all participants in the game- GM and players.</p><p></p><p>That said, as a matter of reality, we've all had bad experiences with other participants at one time or another. One point that I've reiterated about the division of authority is that different games simply have different failure points and tolerances regarding this.</p><p></p><p>Think of a six-person game. One GM, five players.</p><p></p><p>In a standard (or traditional) division of authority, you have to have a high amount of trust in the GM. But you don't <em>require </em>the same amount of trust in the players- not just GM to player, but also player-to-player. The upshot of this is that there is only one point of failure (the GM). The downside is that failure ... well, as well known, failure can be catastrophic.</p><p></p><p>On the other hand, games with high trust required to be established among all the participants may not fail as spectacularly, but they are likely to fail more often since you have more points of failure. In a six-participant game, you can have different points of failure. </p><p></p><p> I've often noted that this is why D&D (and similar systems) work better with "mixed" tables- you don't need everyone to "bring it" or be equally involved, or even equally, um, trustworthy. On the other hand, other systems work great too, but usually are harder to find groups for consistent play. IMO, etc.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9238854, member: 7023840"] To briefly address this- this just isn't true. When discussing games in the abstract, I think it is always best to assume good faith ("trust") in all participants in the game- GM and players. That said, as a matter of reality, we've all had bad experiences with other participants at one time or another. One point that I've reiterated about the division of authority is that different games simply have different failure points and tolerances regarding this. Think of a six-person game. One GM, five players. In a standard (or traditional) division of authority, you have to have a high amount of trust in the GM. But you don't [I]require [/I]the same amount of trust in the players- not just GM to player, but also player-to-player. The upshot of this is that there is only one point of failure (the GM). The downside is that failure ... well, as well known, failure can be catastrophic. On the other hand, games with high trust required to be established among all the participants may not fail as spectacularly, but they are likely to fail more often since you have more points of failure. In a six-participant game, you can have different points of failure. I've often noted that this is why D&D (and similar systems) work better with "mixed" tables- you don't need everyone to "bring it" or be equally involved, or even equally, um, trustworthy. On the other hand, other systems work great too, but usually are harder to find groups for consistent play. IMO, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A neotrad TTRPG design manifesto
Top