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A neotrad TTRPG design manifesto
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<blockquote data-quote="clearstream" data-source="post: 9239779" data-attributes="member: 71699"><p>Well, it is a <em>manifesto</em> after all. If it wasn't provocative, what would be the point?!</p><p></p><p>It's also a manifesto for <em>designers </em>(as per my OP I take neotrad to be a trend in TTRPG design.) I'm saying that if Jo-designer simply imports a few mechanics from indie-games, well... that's not nothing, but it's also not "neo". The play observed will be traditional (and where it is not, that will be because the group itself have applied the prescription). In the past, I have argued that high GM-curation means that any traditional game can be redesigned at the table to neotrad. You've discussed this potential as "secondary design" (not to the same ends, of course.) Here I'm suggesting it's better if the neotrad-designer set things up to see the game played as they intended, rather than leave that to chance.</p><p></p><p>I picture designers to be fierce and thick-skinned, more than capable of inviting themselves in, using your favourite coffee cup, and lounging on your sofa for an indefinite period of time (are they <em>really</em> staying overnight uninvited, you wonder, tapping your watchface and frowning.) They're unafraid of ideological positions: they have a dozen themselves!</p></blockquote><p></p>
[QUOTE="clearstream, post: 9239779, member: 71699"] Well, it is a [I]manifesto[/I] after all. If it wasn't provocative, what would be the point?! It's also a manifesto for [I]designers [/I](as per my OP I take neotrad to be a trend in TTRPG design.) I'm saying that if Jo-designer simply imports a few mechanics from indie-games, well... that's not nothing, but it's also not "neo". The play observed will be traditional (and where it is not, that will be because the group itself have applied the prescription). In the past, I have argued that high GM-curation means that any traditional game can be redesigned at the table to neotrad. You've discussed this potential as "secondary design" (not to the same ends, of course.) Here I'm suggesting it's better if the neotrad-designer set things up to see the game played as they intended, rather than leave that to chance. I picture designers to be fierce and thick-skinned, more than capable of inviting themselves in, using your favourite coffee cup, and lounging on your sofa for an indefinite period of time (are they [I]really[/I] staying overnight uninvited, you wonder, tapping your watchface and frowning.) They're unafraid of ideological positions: they have a dozen themselves! [/QUOTE]
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