Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
A neotrad TTRPG design manifesto
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenada" data-source="post: 9240050" data-attributes="member: 70468"><p>The audience for the commentary is other designers and tinkerers. Games are complex systems, and understanding the thinking of a designer can be informative and illustrative.</p><p></p><p>A few examples I’ve seen:</p><ul> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/WWN/comments/of2cuc/comment/h4agu6u/?utm_source=reddit&utm_medium=web2x&context=3" target="_blank">WWN uses System Strain to let you be at full HP at the start of combat</a>. This is how it handles attrition, which is different from typical old-school sensibilities. Instead of making hit points a resource you have to manage, it offloads attrition to System Strain. Being out of System Strain is bad because you can’t be healed, and negative effects that would cause you to gain System Strain will kill you when you have none left.</li> <li data-xf-list-type="ul"><a href="https://lumpley.games/2019/12/30/powered-by-the-apocalypse-part-1/" target="_blank">AW uses 2d6 because Baker wanted it to help him keep it separate in his head from another game he was designing</a>. I particular like this explanation because it makes it clear that sometimes certain aspects of a design may be less intentional than they seem. I also like his comment on playbooks. I think many people would associate playbooks with “PbtA”, but they’re not even really needed.</li> </ul></blockquote><p></p>
[QUOTE="kenada, post: 9240050, member: 70468"] The audience for the commentary is other designers and tinkerers. Games are complex systems, and understanding the thinking of a designer can be informative and illustrative. A few examples I’ve seen: [LIST] [*][URL='https://www.reddit.com/r/WWN/comments/of2cuc/comment/h4agu6u/?utm_source=reddit&utm_medium=web2x&context=3']WWN uses System Strain to let you be at full HP at the start of combat[/URL]. This is how it handles attrition, which is different from typical old-school sensibilities. Instead of making hit points a resource you have to manage, it offloads attrition to System Strain. Being out of System Strain is bad because you can’t be healed, and negative effects that would cause you to gain System Strain will kill you when you have none left. [*][URL='https://lumpley.games/2019/12/30/powered-by-the-apocalypse-part-1/']AW uses 2d6 because Baker wanted it to help him keep it separate in his head from another game he was designing[/URL]. I particular like this explanation because it makes it clear that sometimes certain aspects of a design may be less intentional than they seem. I also like his comment on playbooks. I think many people would associate playbooks with “PbtA”, but they’re not even really needed. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A neotrad TTRPG design manifesto
Top