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<blockquote data-quote="aramis erak" data-source="post: 9240276" data-attributes="member: 6779310"><p>More of the games in the same mold as YZE use "Don't be a dick" instead. Everything by Thor Olavsruud I've seen except <em><u>Tha 5</u></em> (Which is mechanically interesting, but I genuinely don't grok the setting) or Luke Crane uses DBAD as their prime rule. </p><p></p><p>Likewise, in Dragonbane, which is YZE adjacent and an adaptation by Tomas Härenstrom, I can find no mention of GM initiated changes, nor even table changes nor house rules... only of GM authority to write adventures...</p><p></p><p>The closest is the definition in the rules of the GM...</p><p></p><p></p><p>(Page 5 of the boxed set rulebook)</p><p>Note the explicit denial of universal authority of the GM... </p><p></p><p>That's pretty clear about setting a boundary - tho' not as clear where it really falls.</p><p>All references to authority are in character archetype descriptions...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9240276, member: 6779310"] More of the games in the same mold as YZE use "Don't be a dick" instead. Everything by Thor Olavsruud I've seen except [I][U]Tha 5[/U][/I] (Which is mechanically interesting, but I genuinely don't grok the setting) or Luke Crane uses DBAD as their prime rule. Likewise, in Dragonbane, which is YZE adjacent and an adaptation by Tomas Härenstrom, I can find no mention of GM initiated changes, nor even table changes nor house rules... only of GM authority to write adventures... The closest is the definition in the rules of the GM... (Page 5 of the boxed set rulebook) Note the explicit denial of universal authority of the GM... That's pretty clear about setting a boundary - tho' not as clear where it really falls. All references to authority are in character archetype descriptions... [/QUOTE]
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