Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
A neotrad TTRPG design manifesto
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 9240351" data-attributes="member: 71699"><p>At the heart of it is the idea of player centrality, which I connect with the narrativist comprehension of the lusory-duality (player as simultaneously author and audience.) I want to be able to observe the supposedly neotrad play and see something recognisably different from trad play, and the nature of that difference will relate to the lusory-duality.</p><p></p><p>Maybe the manifesto for neotrad should grow to two terms</p><ol> <li data-xf-list-type="ol">guarantee the lusory-duality (player as simultaneously author and audience)</li> <li data-xf-list-type="ol">reposition GM by demarking them player (subject to the game rather than master over it?)</li> <li data-xf-list-type="ol">... having just read [USER=6696971]@Manbearcat[/USER]'s <a href="https://www.enworld.org/threads/a-neotrad-ttrpg-design-manifesto.701957/post-9240036" target="_blank">#270</a> and <a href="https://www.enworld.org/threads/a-neotrad-ttrpg-design-manifesto.701957/post-9240065" target="_blank">#274</a> I can see there is still more work to do!</li> </ol><p>The parenthesised to 2. draws on Miguel Sicart's idea of player-subject, which is that we do not play as ourselves, but rather as a subject of the game with playful powers and concerns. Even while sustaining our awareness of ourselves as not-player. Sicart developed this idea in order to investigate the ethics of games (is it ethical/unethical to beat up sex-workers in Grand Theft Auto?) How should this apply to GM? I think the idea of making yourself subject to game might be relevant to where the role most profitably lands. And is GM afterall subject to game?</p></blockquote><p></p>
[QUOTE="clearstream, post: 9240351, member: 71699"] At the heart of it is the idea of player centrality, which I connect with the narrativist comprehension of the lusory-duality (player as simultaneously author and audience.) I want to be able to observe the supposedly neotrad play and see something recognisably different from trad play, and the nature of that difference will relate to the lusory-duality. Maybe the manifesto for neotrad should grow to two terms [LIST=1] [*]guarantee the lusory-duality (player as simultaneously author and audience) [*]reposition GM by demarking them player (subject to the game rather than master over it?) [*]... having just read [USER=6696971]@Manbearcat[/USER]'s [URL='https://www.enworld.org/threads/a-neotrad-ttrpg-design-manifesto.701957/post-9240036']#270[/URL] and [URL='https://www.enworld.org/threads/a-neotrad-ttrpg-design-manifesto.701957/post-9240065']#274[/URL] I can see there is still more work to do! [/LIST] The parenthesised to 2. draws on Miguel Sicart's idea of player-subject, which is that we do not play as ourselves, but rather as a subject of the game with playful powers and concerns. Even while sustaining our awareness of ourselves as not-player. Sicart developed this idea in order to investigate the ethics of games (is it ethical/unethical to beat up sex-workers in Grand Theft Auto?) How should this apply to GM? I think the idea of making yourself subject to game might be relevant to where the role most profitably lands. And is GM afterall subject to game? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A neotrad TTRPG design manifesto
Top