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A neotrad TTRPG design manifesto
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<blockquote data-quote="clearstream" data-source="post: 9240511" data-attributes="member: 71699"><p>In that vein, I wonder if we do ourselves a disservice by (re)describing GMing as anything other than GMing? It is for example unconfusing that a referee referees. In the same vein, a GM GMs. One may then develop a vocabulary around GMing, and if wanted an internal-taxonomy.</p><p></p><p></p><p>I think I see what you mean. The bolded instance of trad should have been something like "-trad" as I intended to refer to the same set of enduring modes of play that I'd characterised as traditional and grouped into the -trad of neotrad. Thereby pointing to the opportunity I perceived to make it a neotrad design. Hardly at all confusing: I'm shocked to learn you had trouble following it.</p><p></p><p></p><p>That makes better sense to me, now that you've explained it.</p><p></p><p></p><p>I would suggest instead that it makes it hard to definitely say what counts as "good faith play".</p></blockquote><p></p>
[QUOTE="clearstream, post: 9240511, member: 71699"] In that vein, I wonder if we do ourselves a disservice by (re)describing GMing as anything other than GMing? It is for example unconfusing that a referee referees. In the same vein, a GM GMs. One may then develop a vocabulary around GMing, and if wanted an internal-taxonomy. I think I see what you mean. The bolded instance of trad should have been something like "-trad" as I intended to refer to the same set of enduring modes of play that I'd characterised as traditional and grouped into the -trad of neotrad. Thereby pointing to the opportunity I perceived to make it a neotrad design. Hardly at all confusing: I'm shocked to learn you had trouble following it. That makes better sense to me, now that you've explained it. I would suggest instead that it makes it hard to definitely say what counts as "good faith play". [/QUOTE]
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