Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
A neotrad TTRPG design manifesto
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 9241469" data-attributes="member: 71699"><p>You may recall that my thoughts on sim - or "neosim" as I labelled it - <a href="https://www.arkenstonepublishing.net/isabout/2020/05/14/observations-on-gns-simulationism/" target="_blank">align with Eero Tuovinen's</a>. What you're describing would be nearer to sandbox, which interestingly enough is what Harenstam's Forbidden Lands is most like. I'm always interested in links to the thoughts of others, if you spot anything relevant.</p><p></p><p></p><p>High praise indeed: I'll take it!</p><p></p><p></p><p>It does seem possible to draw that conclusion, although I decided against it. To my reading, GNS is only claiming that different creative agendas will be incoherent. And then Edwards is advocating designers to serve one agenda, but that doesn't make mixing techniques incoherent. The N in GNS somewhat conflates storygames with narrativism, when - at least in my view - they should be counted two different things. Storygames obviously wield/weld narrativism very strongly to their purpose, but narrativism isn't identical to that purpose.</p><p></p><p>Once you remove that bit of ambiguity, so that narrativism isn't mixed up with Edwards' interest in dramatic protagonism (not that I have any disagreement with the latter, it's only the conflation I resist) then nothing in GNS seems to predict incoherence between -trad and narrativism. There might be doubt as to whose creative agenda would fit the resultant play... even so, folk are observably embracing these games. And of course, while GNS in places relates certain techniques to one agenda or other, it doesn't predict that mixing techniques will lead to incoherence. Obviously mechanical coherence is a consideration for design, but GNS isn't so far as I recall making any claims about that.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9241469, member: 71699"] You may recall that my thoughts on sim - or "neosim" as I labelled it - [URL='https://www.arkenstonepublishing.net/isabout/2020/05/14/observations-on-gns-simulationism/']align with Eero Tuovinen's[/URL]. What you're describing would be nearer to sandbox, which interestingly enough is what Harenstam's Forbidden Lands is most like. I'm always interested in links to the thoughts of others, if you spot anything relevant. High praise indeed: I'll take it! It does seem possible to draw that conclusion, although I decided against it. To my reading, GNS is only claiming that different creative agendas will be incoherent. And then Edwards is advocating designers to serve one agenda, but that doesn't make mixing techniques incoherent. The N in GNS somewhat conflates storygames with narrativism, when - at least in my view - they should be counted two different things. Storygames obviously wield/weld narrativism very strongly to their purpose, but narrativism isn't identical to that purpose. Once you remove that bit of ambiguity, so that narrativism isn't mixed up with Edwards' interest in dramatic protagonism (not that I have any disagreement with the latter, it's only the conflation I resist) then nothing in GNS seems to predict incoherence between -trad and narrativism. There might be doubt as to whose creative agenda would fit the resultant play... even so, folk are observably embracing these games. And of course, while GNS in places relates certain techniques to one agenda or other, it doesn't predict that mixing techniques will lead to incoherence. Obviously mechanical coherence is a consideration for design, but GNS isn't so far as I recall making any claims about that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A neotrad TTRPG design manifesto
Top