Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
A neotrad TTRPG design manifesto
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9241584" data-attributes="member: 42582"><p>I certainly think that most RPGs that tend to get labelled neo-trad are best understood as a form of high concept sim; but one in which - prior to play actually commencing, and perhaps also via out-of-game "meta channels" - the player is expected to have more input into situation, either directly or mediated via the way they build their PC.</p><p></p><p>Edwards repeatedly states - indeed, <em>emphasises</em> - that <em>techniques</em> are distinct from <em>creative agendas</em>.</p><p></p><p>That said, he also notes that certain techniques are well-suited to particular creative agendas - eg FitM is generally a better fit for narrativism or gamism than for sim, especially than for purist-for-system sim.</p><p></p><p>A technique that requires the participant who is deploying it to make a "meta"-influenced decision about some aspect of the fiction won't be a good fit for purist-for-system sim (because it is punting the system's job back onto the participant); and a technique that requires a non-GM participant to make that sort of decision won't be a goof fit for high concept sim, because it is shifting the GM-as-glue aspect of high concept sim onto the player, who is therefore doing more than just "being there", experiencing the fiction.</p><p></p><p>The previous paragraph, and especially the bit about high concept sim, is really a reiteration of my puzzle about where the space is for "strong" neo-trad that is not just "story now".</p></blockquote><p></p>
[QUOTE="pemerton, post: 9241584, member: 42582"] I certainly think that most RPGs that tend to get labelled neo-trad are best understood as a form of high concept sim; but one in which - prior to play actually commencing, and perhaps also via out-of-game "meta channels" - the player is expected to have more input into situation, either directly or mediated via the way they build their PC. Edwards repeatedly states - indeed, [I]emphasises[/I] - that [I]techniques[/I] are distinct from [I]creative agendas[/I]. That said, he also notes that certain techniques are well-suited to particular creative agendas - eg FitM is generally a better fit for narrativism or gamism than for sim, especially than for purist-for-system sim. A technique that requires the participant who is deploying it to make a "meta"-influenced decision about some aspect of the fiction won't be a good fit for purist-for-system sim (because it is punting the system's job back onto the participant); and a technique that requires a non-GM participant to make that sort of decision won't be a goof fit for high concept sim, because it is shifting the GM-as-glue aspect of high concept sim onto the player, who is therefore doing more than just "being there", experiencing the fiction. The previous paragraph, and especially the bit about high concept sim, is really a reiteration of my puzzle about where the space is for "strong" neo-trad that is not just "story now". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A neotrad TTRPG design manifesto
Top