Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A neotrad TTRPG design manifesto
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 9242073" data-attributes="member: 71699"><p>Espen expressly defined ergodic to mean "literature in which <strong>nontrivial effort </strong>is required for the reader to traverse the text." (Emphasis mine.)</p><p></p><p></p><p>I disagree. The gamist does not simply want the achievement, they want to <em>achieve </em>the achievement. Say the achievement is my king is in checkmate: you win. A gamist does not simply want the board to be in that state. As the great boardgame designer, Reiner Knizia, once said</p><p></p><p>The gamist wants to achieve checkmate only through playing. Finding out through play whether they or I will win... most importantly <em>experiencing </em>the cut and thrust of the moves we will make to get there.</p><p></p><p></p><p>Is your thought here that the catchphrase "play to find out" ought to be preserved for narrativism? To the extent that there is some justice to that, I would refer to Edwards' observation that</p><p></p><p>(Emphasis mine.) Playing to find out as audiences of our in-the-moment authorings is a general role-playing principle. It is that principle that is promoted and leveraged in strong-neotrad.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9242073, member: 71699"] Espen expressly defined ergodic to mean "literature in which [B]nontrivial effort [/B]is required for the reader to traverse the text." (Emphasis mine.) I disagree. The gamist does not simply want the achievement, they want to [I]achieve [/I]the achievement. Say the achievement is my king is in checkmate: you win. A gamist does not simply want the board to be in that state. As the great boardgame designer, Reiner Knizia, once said The gamist wants to achieve checkmate only through playing. Finding out through play whether they or I will win... most importantly [I]experiencing [/I]the cut and thrust of the moves we will make to get there. Is your thought here that the catchphrase "play to find out" ought to be preserved for narrativism? To the extent that there is some justice to that, I would refer to Edwards' observation that (Emphasis mine.) Playing to find out as audiences of our in-the-moment authorings is a general role-playing principle. It is that principle that is promoted and leveraged in strong-neotrad. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A neotrad TTRPG design manifesto
Top