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A neotrad TTRPG design manifesto
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9242274" data-attributes="member: 82106"><p>I'd hardly consider myself an 'outsider' having become fascinated with games at an early age and being quite competitive. While we all understand the 'sportsmanlike attitude' towards competition and winning you will still find that victory, actual victory, is an important component. That may be moreso for some than for others, but you would not find the experience to be the same were there no possibility of victory whatsoever, if it was simply practice. </p><p></p><p>So, gamism is about adopting a certain 'lusory attitude' to borrow a Clearstreamism, to victory and the pursuit of victory. Thus gamist systems are concerned, PRIMARILY with win cons and providing a mix of challenging elements requiring various mixes of skill to overcome. As I said to Clearstream, its not about 'exploration' or 'finding out', it is about DOING. You could achieve everything you want to achieve in an 'N' type game without those things being difficult personal accomplishments, you could 'fail' in every way and get everything you wanted out of that game, but that will not be true of 'G' type games!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9242274, member: 82106"] I'd hardly consider myself an 'outsider' having become fascinated with games at an early age and being quite competitive. While we all understand the 'sportsmanlike attitude' towards competition and winning you will still find that victory, actual victory, is an important component. That may be moreso for some than for others, but you would not find the experience to be the same were there no possibility of victory whatsoever, if it was simply practice. So, gamism is about adopting a certain 'lusory attitude' to borrow a Clearstreamism, to victory and the pursuit of victory. Thus gamist systems are concerned, PRIMARILY with win cons and providing a mix of challenging elements requiring various mixes of skill to overcome. As I said to Clearstream, its not about 'exploration' or 'finding out', it is about DOING. You could achieve everything you want to achieve in an 'N' type game without those things being difficult personal accomplishments, you could 'fail' in every way and get everything you wanted out of that game, but that will not be true of 'G' type games! [/QUOTE]
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