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A neotrad TTRPG design manifesto
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<blockquote data-quote="Indaarys" data-source="post: 9243714" data-attributes="member: 7040941"><p>Should be reminded that GNS is more or less defunct, unless we're going with the nebulous intuitive interpretations rather than what was originally described by these terms, in which case it'd be pertinent to establish what people think of the terms in that regards. </p><p></p><p>Id instead, though, offer up the 3 Clusters:</p><p></p><p>[ATTACH=full]343637[/ATTACH]</p><p></p><p>[ATTACH=full]343638[/ATTACH]</p><p></p><p>It becomes pretty apparent why DND in particular is as popular as it is, at least insofar as what its design contributes to that status, as it readily hits on if not excels in all of these areas. </p><p></p><p>This incidentally also reveals where a lot of pain points can be coming from, given that the Immersion cluster is seemingly polarized from things like challenge and competition. A game that seeks to appeal to players motivated by these disparate elements needs to address the friction that can result between the two.</p></blockquote><p></p>
[QUOTE="Indaarys, post: 9243714, member: 7040941"] Should be reminded that GNS is more or less defunct, unless we're going with the nebulous intuitive interpretations rather than what was originally described by these terms, in which case it'd be pertinent to establish what people think of the terms in that regards. Id instead, though, offer up the 3 Clusters: [ATTACH type="full"]343637[/ATTACH] [ATTACH type="full"]343638[/ATTACH] It becomes pretty apparent why DND in particular is as popular as it is, at least insofar as what its design contributes to that status, as it readily hits on if not excels in all of these areas. This incidentally also reveals where a lot of pain points can be coming from, given that the Immersion cluster is seemingly polarized from things like challenge and competition. A game that seeks to appeal to players motivated by these disparate elements needs to address the friction that can result between the two. [/QUOTE]
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