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A neotrad TTRPG design manifesto
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<blockquote data-quote="pemerton" data-source="post: 9243784" data-attributes="member: 42582"><p>I'm stopping here, not to devalue the rest of your post but because - from the point of view of compared play experiences - this was what stood out for me.</p><p></p><p>Admittedly in Torchbearer I'm on the GM side rather than the player side - but I don't think our Town or Journey phases feel like this. When I roll the weather dice before a Journey, and calculate the Toll, my players groan at the horror of it all (this is the "gamist", "underlying urgency" that I mentioned upthread). But I don't think it is experienced as an unfolding to be focused on in itself. (Vincent, in what I quoted, uses the word "revere" which has its own rather strong connotations; hence why I've pulled back to "focus" or "being there".)</p><p></p><p>And in our Town Phases I tend to frame scenes and establish consequences pretty vigorously - like in the most recent one, where the PC Golin got kidnapped by his enemy Golin (mechanically: failed Circles), and forcibly inducted into the Void Kult, which ended up having the consequence that the PCs were run out of town (mechanically: another failed Circles, that ended Town Phase). So again, I don't think there is so much unfolding.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9243784, member: 42582"] I'm stopping here, not to devalue the rest of your post but because - from the point of view of compared play experiences - this was what stood out for me. Admittedly in Torchbearer I'm on the GM side rather than the player side - but I don't think our Town or Journey phases feel like this. When I roll the weather dice before a Journey, and calculate the Toll, my players groan at the horror of it all (this is the "gamist", "underlying urgency" that I mentioned upthread). But I don't think it is experienced as an unfolding to be focused on in itself. (Vincent, in what I quoted, uses the word "revere" which has its own rather strong connotations; hence why I've pulled back to "focus" or "being there".) And in our Town Phases I tend to frame scenes and establish consequences pretty vigorously - like in the most recent one, where the PC Golin got kidnapped by his enemy Golin (mechanically: failed Circles), and forcibly inducted into the Void Kult, which ended up having the consequence that the PCs were run out of town (mechanically: another failed Circles, that ended Town Phase). So again, I don't think there is so much unfolding. [/QUOTE]
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