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A neotrad TTRPG design manifesto
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<blockquote data-quote="pemerton" data-source="post: 9244028" data-attributes="member: 42582"><p>[USER=82106]@AbdulAlhazred[/USER] </p><p></p><p>You seem to be debating with someone who is invisible to me. But what you say about BitD fits with my own experience of Burning Wheel and Torchbearer. And even Prince Valiant and Classic Traveller.</p><p></p><p>There is no "telling of a story". There is the introduction of fictional elements and situations, done in accordance with the game's express and implied methodologies. And then things just explode from there.</p><p></p><p>I mean, no amount of in-advance curation would have got the scene in my Torchbearer campaign in which the NPC Gerda stabs the PC Fea-bella through the heart, thereby not killing Fea-bella (she had the will to live), but rather purging her of the curse that has her lusting for the Elfstone; then the NPC Megloss kills Gerda, incinerating her with the Flames of the Shroud, to take the Elfstone from her (having been promised first pick of the jewels by the PC, as the price of having him join them); then the PC Golin kills Megloss, to avenge the death of his friend Gerda, but not before Megloss almost kills the PC Korvin (who also had the will to live). And then all the PCs, rather sobered, leave Gerda's apartment while the Eflstone lies on the floor, in the pile of ash that once was Gerda, waiting to be found by an unsuspecting visitor . . .</p><p>Or the PCs being run out of the Forgotten Temple Complex because Golin got shanghaied into joining the Void Kult, then being pursued by a Troll Haunt through the Troll Fens until they confuse it with a riddle ("Whose keys do I have in my pockets?"), then reaching an alliance with a Dire Wolf from the Moathouse, only to find themselves taken prisoner by the Moathouse bandits, but then forming an alliance with Lareth the Beautiful on the basis that he and Fea-bella are half-siblings.</p><p></p><p>I think equating this sort of thing to "trad" storytelling-based RPGing, or to the sort of curation characteristic of "neo-trad", is to completely misdescribe it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9244028, member: 42582"] [USER=82106]@AbdulAlhazred[/USER] You seem to be debating with someone who is invisible to me. But what you say about BitD fits with my own experience of Burning Wheel and Torchbearer. And even Prince Valiant and Classic Traveller. There is no "telling of a story". There is the introduction of fictional elements and situations, done in accordance with the game's express and implied methodologies. And then things just explode from there. I mean, no amount of in-advance curation would have got the scene in my Torchbearer campaign in which the NPC Gerda stabs the PC Fea-bella through the heart, thereby not killing Fea-bella (she had the will to live), but rather purging her of the curse that has her lusting for the Elfstone; then the NPC Megloss kills Gerda, incinerating her with the Flames of the Shroud, to take the Elfstone from her (having been promised first pick of the jewels by the PC, as the price of having him join them); then the PC Golin kills Megloss, to avenge the death of his friend Gerda, but not before Megloss almost kills the PC Korvin (who also had the will to live). And then all the PCs, rather sobered, leave Gerda's apartment while the Eflstone lies on the floor, in the pile of ash that once was Gerda, waiting to be found by an unsuspecting visitor . . . Or the PCs being run out of the Forgotten Temple Complex because Golin got shanghaied into joining the Void Kult, then being pursued by a Troll Haunt through the Troll Fens until they confuse it with a riddle ("Whose keys do I have in my pockets?"), then reaching an alliance with a Dire Wolf from the Moathouse, only to find themselves taken prisoner by the Moathouse bandits, but then forming an alliance with Lareth the Beautiful on the basis that he and Fea-bella are half-siblings. I think equating this sort of thing to "trad" storytelling-based RPGing, or to the sort of curation characteristic of "neo-trad", is to completely misdescribe it. [/QUOTE]
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