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*TTRPGs General
A neotrad TTRPG design manifesto
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<blockquote data-quote="tetrasodium" data-source="post: 9244411" data-attributes="member: 93670"><p>Agreed! Play to find out is literally trusting the game & using that game in order to find out what route how well/poor the adventure goes & how it's accomplished rather than trying to marysue it as a player turned author author with "the answer". I think that neotrad might be showing the stripes behind it's real goals there. Knowing that the PCs aren't going to be hunted down & killed to a man in the most efficient way by the bbeg instead of the party achieving victory says nothing about a ttrpg. It says nothing because the <a href="https://www.merriam-webster.com/grammar/former-and-latter-usage#:~:text=Former%20refers%20to%20something%20that,in%20a%20group%20of%20several." target="_blank">later</a> is almost a given due to the nature of ttrpgs & their social contract while the <a href="https://www.merriam-webster.com/grammar/former-and-latter-usage#:~:text=Former%20refers%20to%20something%20that,in%20a%20group%20of%20several." target="_blank">former</a> describes some kind of free for all board or wargame that may or may not have teams.</p><p></p><p>I hate to use the term because it's generally just used to insert a big word, but I think it fits the <a href="https://www.vocabulary.com/dictionary/supercilious" target="_blank">definition</a> to a T. Those pages have mostly been <a href="https://www.vocabulary.com/dictionary/supercilious" target="_blank">supercilious</a> redefining & creation of jargon. Deliberate or not, it seems to do little aside from arming players who have poor expectations of what is reasonable wanting to neotrad as a shield with a "you don't understand how deep it is if you can't explain $term1 $term2 $obscureGame etc" sword if the GM or another player at the table tries to push back.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9244411, member: 93670"] Agreed! Play to find out is literally trusting the game & using that game in order to find out what route how well/poor the adventure goes & how it's accomplished rather than trying to marysue it as a player turned author author with "the answer". I think that neotrad might be showing the stripes behind it's real goals there. Knowing that the PCs aren't going to be hunted down & killed to a man in the most efficient way by the bbeg instead of the party achieving victory says nothing about a ttrpg. It says nothing because the [URL='https://www.merriam-webster.com/grammar/former-and-latter-usage#:~:text=Former%20refers%20to%20something%20that,in%20a%20group%20of%20several.']later[/URL] is almost a given due to the nature of ttrpgs & their social contract while the [URL='https://www.merriam-webster.com/grammar/former-and-latter-usage#:~:text=Former%20refers%20to%20something%20that,in%20a%20group%20of%20several.']former[/URL] describes some kind of free for all board or wargame that may or may not have teams. I hate to use the term because it's generally just used to insert a big word, but I think it fits the [URL='https://www.vocabulary.com/dictionary/supercilious']definition[/URL] to a T. Those pages have mostly been [URL='https://www.vocabulary.com/dictionary/supercilious']supercilious[/URL] redefining & creation of jargon. Deliberate or not, it seems to do little aside from arming players who have poor expectations of what is reasonable wanting to neotrad as a shield with a "you don't understand how deep it is if you can't explain $term1 $term2 $obscureGame etc" sword if the GM or another player at the table tries to push back. [/QUOTE]
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