Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
A neotrad TTRPG design manifesto
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9245116" data-attributes="member: 42582"><p>I don't think we're going to have to go as far as law suits!</p><p></p><p><a href="http://www.indie-rpgs.com/_articles/narr_essay.html" target="_blank">Edwards' claim</a> is that, <em>from a transcript</em> - or "story hour" - we can't tell whether play was narrativist, gamist or simulationist:</p><p></p><p style="margin-left: 20px">Go ahead and role-play, and write down what happened to the characters, where they went, and what they did. I'll call that event-summary the "transcript." But some transcripts have, as Pooh might put it, a "little something," specifically a theme: a judgmental point, perceivable as a certain charge they generate for the listener or reader. If a transcript has one (or rather, if it does that), I'll call it a story. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The real question: after reading the transcript and recognizing it as a story, what can be said about the Creative Agenda that was involved during the role-playing? The answer is, ***<em>absolutely nothing. We don't know whether people played it Gamist, Simulationist, or Narrativist, or any combination of the three. A story can be produced through any Creative Agenda. The mere presence of story as the *product</em> of role-playing is not a GNS-based issue.</p><p></p><p> The point is an abstract one, that there is no general, uniform relationship between <em>creative agenda</em> and <em>events in the fiction</em> - that to establish creative agenda you have to examine not <em>the fiction</em> but rather <em>the play</em>, which will not itself be set out in the transcript.</p><p></p><p>But he is not claiming that any given RPG, played in pursuit of a well-suited creative agenda, can produce any transcript at all. (Which is your point.) Nor is he saying that, as a matter of fact about RPG practices and preferences among the extent population of RPG players, that we wouldn't expect to see more subtlety or nuance or twisty-turny in a BitD transcript than (say) a CoC transcript. In principle, for any given BitD transcript, it should be possible to write a CoC-ish adventure that, if played through, will replicate that transcript. But in practice I don't think anyone thinks those modules are out there.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9245116, member: 42582"] I don't think we're going to have to go as far as law suits! [url=http://www.indie-rpgs.com/_articles/narr_essay.html]Edwards' claim[/url] is that, [I]from a transcript[/I] - or "story hour" - we can't tell whether play was narrativist, gamist or simulationist: [indent]Go ahead and role-play, and write down what happened to the characters, where they went, and what they did. I'll call that event-summary the "transcript." But some transcripts have, as Pooh might put it, a "little something," specifically a theme: a judgmental point, perceivable as a certain charge they generate for the listener or reader. If a transcript has one (or rather, if it does that), I'll call it a story. . . . The real question: after reading the transcript and recognizing it as a story, what can be said about the Creative Agenda that was involved during the role-playing? The answer is, ***[I]absolutely nothing. We don't know whether people played it Gamist, Simulationist, or Narrativist, or any combination of the three. A story can be produced through any Creative Agenda. The mere presence of story as the *product[/I] of role-playing is not a GNS-based issue.[/indent] The point is an abstract one, that there is no general, uniform relationship between [I]creative agenda[/I] and [I]events in the fiction[/I] - that to establish creative agenda you have to examine not [I]the fiction[/I] but rather [I]the play[/I], which will not itself be set out in the transcript. But he is not claiming that any given RPG, played in pursuit of a well-suited creative agenda, can produce any transcript at all. (Which is your point.) Nor is he saying that, as a matter of fact about RPG practices and preferences among the extent population of RPG players, that we wouldn't expect to see more subtlety or nuance or twisty-turny in a BitD transcript than (say) a CoC transcript. In principle, for any given BitD transcript, it should be possible to write a CoC-ish adventure that, if played through, will replicate that transcript. But in practice I don't think anyone thinks those modules are out there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A neotrad TTRPG design manifesto
Top