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*TTRPGs General
A neotrad TTRPG design manifesto
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<blockquote data-quote="tetrasodium" data-source="post: 9245505" data-attributes="member: 93670"><p>You may be "writing about players", but an awful lot of that writing is how the GM needs to respect their authority & control over things. It's hard not to see the gaping void with regards to their responsibilities to each other or any aspect of fiction and gameplay. Near as I can tell you have made no effort to even mention things like the players being responsible for doing that themselves when it comes to another player. The entire focus there is rather clearly drawing a map to ensure that the GM <em>alone</em> is bound by that restriction ...yet the authority & control for managing those kinds of conflicts has been shifted from the GM to players under neotrad as put forth.</p><p></p><p>That responsibility to other players should be an obvious requirement for neotrad supporters to work out front & center from the start simply because there are more players at the table and the GM is somehow reduced to being a player with some fraction of the GM's control shifted to players so there wouldn't need for the GM to be called out specifically as the one needing to respect the player's authority & control. I raised this like 40ish pages ago when I used fate's compels binding players as an example only to get bewildered comments about how that was clearly trad and could not possibly fit the neotrad mold suggesting that players have no responsibility to each other's control over fiction in neotrad.</p><p></p><p>The choreographed vrs live point was originally raised way back in <a href="https://www.enworld.org/threads/a-neotrad-ttrpg-design-manifesto.701957/post-9240036" target="_blank">270</a> in a comparison to "story now" type games, it got summarized there with [ispoiler]"An easy short-hand might be that Neotrad play and Story Now play might both look like sparring in form (grappling or striking). However, the first is overwhelmingly (or totally) <em>choregraphed </em>while the second is <em>live</em>."[/ispoiler] That <em>should</em> be a simple one or two sentence "yes the goal there is this" or "no the goal there is that" confirming something <u>unless</u> the goal is to make use of the murk in some way.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9245505, member: 93670"] You may be "writing about players", but an awful lot of that writing is how the GM needs to respect their authority & control over things. It's hard not to see the gaping void with regards to their responsibilities to each other or any aspect of fiction and gameplay. Near as I can tell you have made no effort to even mention things like the players being responsible for doing that themselves when it comes to another player. The entire focus there is rather clearly drawing a map to ensure that the GM [I]alone[/I] is bound by that restriction ...yet the authority & control for managing those kinds of conflicts has been shifted from the GM to players under neotrad as put forth. That responsibility to other players should be an obvious requirement for neotrad supporters to work out front & center from the start simply because there are more players at the table and the GM is somehow reduced to being a player with some fraction of the GM's control shifted to players so there wouldn't need for the GM to be called out specifically as the one needing to respect the player's authority & control. I raised this like 40ish pages ago when I used fate's compels binding players as an example only to get bewildered comments about how that was clearly trad and could not possibly fit the neotrad mold suggesting that players have no responsibility to each other's control over fiction in neotrad. The choreographed vrs live point was originally raised way back in [URL='https://www.enworld.org/threads/a-neotrad-ttrpg-design-manifesto.701957/post-9240036']270[/URL] in a comparison to "story now" type games, it got summarized there with [ispoiler]"An easy short-hand might be that Neotrad play and Story Now play might both look like sparring in form (grappling or striking). However, the first is overwhelmingly (or totally) [I]choregraphed [/I]while the second is [I]live[/I]."[/ispoiler] That [I]should[/I] be a simple one or two sentence "yes the goal there is this" or "no the goal there is that" confirming something [U]unless[/U] the goal is to make use of the murk in some way. [/QUOTE]
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