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A neotrad TTRPG design manifesto
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<blockquote data-quote="hawkeyefan" data-source="post: 9245628" data-attributes="member: 6785785"><p>My use of quotation marks wasn’t meant to imply a literal quote from the GM. More that they can effectively block any such attempts at character focused play. And that many will do so without even meaning it as overtly as the quote. </p><p></p><p>Look around this site and there are plenty of examples. The GM is in charge. Personal agenda for individual characters are described as being a distraction, something the other players have to put up with. References to the “main story” or adventure path. </p><p></p><p>I also don’t think it’s an unreasonable stance for a GM to have. If they’re interested in running a trad game, then that should be the expectation. If the player wants something more neotrad, then neither is wrong…both are perfectly acceptable styles of play. But they have some conflicting agendas, so the player and GM need to have a discussion and work it out.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9245628, member: 6785785"] My use of quotation marks wasn’t meant to imply a literal quote from the GM. More that they can effectively block any such attempts at character focused play. And that many will do so without even meaning it as overtly as the quote. Look around this site and there are plenty of examples. The GM is in charge. Personal agenda for individual characters are described as being a distraction, something the other players have to put up with. References to the “main story” or adventure path. I also don’t think it’s an unreasonable stance for a GM to have. If they’re interested in running a trad game, then that should be the expectation. If the player wants something more neotrad, then neither is wrong…both are perfectly acceptable styles of play. But they have some conflicting agendas, so the player and GM need to have a discussion and work it out. [/QUOTE]
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