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<blockquote data-quote="AbdulAlhazred" data-source="post: 9245753" data-attributes="member: 82106"><p>By 'narrative overlap' are you referring to your two sources of narrative (pre-determined and played I think is a succinct description of them, right?) I find it very hard to come to grips with any of this when it is all this very fuzzy set of concepts that are not accompanied by actual practice. This is what made The Forge so brilliant a place, they would just kick you right the heck out if you came in with nothing but WORDS, it had to be backed by actual play. I want to SEE in practice what this 'post-classical narratology' is saying about an actual transcript of play under a specific designated set of rules and procedures, and then iterations on play that test different possibilities. This is EXACTLY what you see in those old forums! The explosion of technique and advances in understanding of RPGs was not based in theorizing, the theorizing was used to explain what was actually observed in real play.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9245753, member: 82106"] By 'narrative overlap' are you referring to your two sources of narrative (pre-determined and played I think is a succinct description of them, right?) I find it very hard to come to grips with any of this when it is all this very fuzzy set of concepts that are not accompanied by actual practice. This is what made The Forge so brilliant a place, they would just kick you right the heck out if you came in with nothing but WORDS, it had to be backed by actual play. I want to SEE in practice what this 'post-classical narratology' is saying about an actual transcript of play under a specific designated set of rules and procedures, and then iterations on play that test different possibilities. This is EXACTLY what you see in those old forums! The explosion of technique and advances in understanding of RPGs was not based in theorizing, the theorizing was used to explain what was actually observed in real play. [/QUOTE]
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