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A neotrad TTRPG design manifesto
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<blockquote data-quote="Emberashh" data-source="post: 9245762" data-attributes="member: 7040941"><p>Sure. We just call it railroading and fudging; forms of blocking in roleplaying. </p><p></p><p>People don't often like to think of these games like that, but I can't help but keep sounding that bell. All of these problems are improv problems, and just as easily solved. </p><p></p><p></p><p></p><p>Thats the peculiar thing about this hamfisted otherizing; they make others out of the same. </p><p></p><p>That is, you're asserting that there exists a fundamentally separate game thats only played in such and such way, when the reality is that its all just the same game. </p><p></p><p>And more over, you didn't really answer the question, and in fact doubled down on it. Broadly gesturing towards nowhere in particular doesnt constitute proof of these GMs existing, nor does it conjure into truth that what these hypothetical GMs are doing is just a style of play and not just them being bad at running RPGs. </p><p></p><p>And it should be said too that all of this also flies entirely beyond the simple fact that none of this has diddly or squat to do with design, not even on a theoretical level. </p><p></p><p>All this fuss is spending a lot of effort and brainpower on a hyperfixation with a very small part of an overall experience that only becomes so problematic if you sit yourself on a mountain of assumptions about the people playing whatever game, whilst ignoring the game itself. </p><p></p><p>Honestly this six cultures stuff really just comes off as Hogwarts Houses; its fun to think about on a surface level but then theres people that will really overthink the differences between a Ravenclaw and a Slytherin when the source material is a half-inch deep on the subject.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9245762, member: 7040941"] Sure. We just call it railroading and fudging; forms of blocking in roleplaying. People don't often like to think of these games like that, but I can't help but keep sounding that bell. All of these problems are improv problems, and just as easily solved. Thats the peculiar thing about this hamfisted otherizing; they make others out of the same. That is, you're asserting that there exists a fundamentally separate game thats only played in such and such way, when the reality is that its all just the same game. And more over, you didn't really answer the question, and in fact doubled down on it. Broadly gesturing towards nowhere in particular doesnt constitute proof of these GMs existing, nor does it conjure into truth that what these hypothetical GMs are doing is just a style of play and not just them being bad at running RPGs. And it should be said too that all of this also flies entirely beyond the simple fact that none of this has diddly or squat to do with design, not even on a theoretical level. All this fuss is spending a lot of effort and brainpower on a hyperfixation with a very small part of an overall experience that only becomes so problematic if you sit yourself on a mountain of assumptions about the people playing whatever game, whilst ignoring the game itself. Honestly this six cultures stuff really just comes off as Hogwarts Houses; its fun to think about on a surface level but then theres people that will really overthink the differences between a Ravenclaw and a Slytherin when the source material is a half-inch deep on the subject. [/QUOTE]
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