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A neotrad TTRPG design manifesto
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<blockquote data-quote="tetrasodium" data-source="post: 9245781" data-attributes="member: 93670"><p>You did not attempt to answer the questions in the post you quoted and another poster has already pointed that out.</p><p></p><p>Wrt that critical bolded bit central to supporting so much else in your 499 post... Maybe you got ninja'd while typing and posted without seeing it, maybe you scrolled past it, maybe you think it's an example of gold standard neotrad play, we have no idea... I point you to <a href="https://www.enworld.org/threads/a-neotrad-ttrpg-design-manifesto.701957/post-9245520" target="_blank">495</a> as a literal example of that behavior while it was responding and quoting the same post as a your 499 post I'm quoting here.</p><p></p><p>In that post there is a player creating a PC that carries a story which would create entities in the world, possibly ones that require some degree of setting support even. It calls for "opportunities" that would shape adventures and /or the campaign on some level. It does that last one by calling for the gm to work with the player on creating NPCs who were involved in the PC's backstory with elements "leading" to the declared game shaping goals. <strong>Obviously 495 is talking about a rather unusual one GM one player ttrpg<em>(which one?)</em> </strong>and you can tell that with <em>100%</em> certainty because at no point does it mention the gm needing to work with other players or the player who created the campaign shaping PC even speaking to a second player about any of that.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9245781, member: 93670"] You did not attempt to answer the questions in the post you quoted and another poster has already pointed that out. Wrt that critical bolded bit central to supporting so much else in your 499 post... Maybe you got ninja'd while typing and posted without seeing it, maybe you scrolled past it, maybe you think it's an example of gold standard neotrad play, we have no idea... I point you to [URL='https://www.enworld.org/threads/a-neotrad-ttrpg-design-manifesto.701957/post-9245520']495[/URL] as a literal example of that behavior while it was responding and quoting the same post as a your 499 post I'm quoting here. In that post there is a player creating a PC that carries a story which would create entities in the world, possibly ones that require some degree of setting support even. It calls for "opportunities" that would shape adventures and /or the campaign on some level. It does that last one by calling for the gm to work with the player on creating NPCs who were involved in the PC's backstory with elements "leading" to the declared game shaping goals. [B]Obviously 495 is talking about a rather unusual one GM one player ttrpg[I](which one?)[/I] [/B]and you can tell that with [I]100%[/I] certainty because at no point does it mention the gm needing to work with other players or the player who created the campaign shaping PC even speaking to a second player about any of that. [/QUOTE]
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