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<blockquote data-quote="tetrasodium" data-source="post: 9246200" data-attributes="member: 93670"><p>You tagged me with a claim in the post I quoted. I'd like that explained is extremely straightforward</p><p></p><p>That's not the thing in question, stating lt says nothing. In 495 you made expectations of the player who is GM, that's a fact. Also in 495 you did not so much as mention the player who is a player so much as saying one word to another player through the entire process, that's also a fact. We can verify those two facts trivially by looking at post 495.hL. Things break down when you stop questioning assumed motivation and mindset to dismiss problems that stem from those facts. </p><p></p><p>The player in 495 does not extend the same expectations placed upon the GM to themselves and the other players. that is a step zero problem for neotrad to be open about without simply pointing at the gm because neotrad calls for players to be empowered with authority over new areas the GM is expected to abide by</p><p></p><ul> <li data-xf-list-type="ul"> Because the player in 495 never asked about the gm's world there is no way to be sure that their character's described story fits the setting at all.</li> <li data-xf-list-type="ul">Because the player in 495 never asked about the campaign there is no way to know if they have declared revenge on the new boss or whatever.</li> <li data-xf-list-type="ul">Becausethe player in 495 never spoke to the other players there is no way to know if their story is compatible (or worse in conflict) with the. Back stories of one or more other players.</li> <li data-xf-list-type="ul">Because the the GM is bound to honor the incompatible and conflicting backstories they are not capable of really doing anything about it. Lucky for the player I'm 495 they just need to hold firm longer than any other player to make sure their story wins.</li> <li data-xf-list-type="ul">Because neotrad places zero responsibility on the player in 495 towards the other players they are being a model neotrad player when they simply point at the powerless gm while saying "you fix it" just as they are complaing when the GM fixes it by changing or refusing to honor the back story from 495.</li> </ul><p>Story games and narrative heavy games are clear and take pains to avoid all of these kinds of conflicts. Neotrad does not even see them as fit to discuss or clearly address without questioning motive or "mindset"</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9246200, member: 93670"] You tagged me with a claim in the post I quoted. I'd like that explained is extremely straightforward That's not the thing in question, stating lt says nothing. In 495 you made expectations of the player who is GM, that's a fact. Also in 495 you did not so much as mention the player who is a player so much as saying one word to another player through the entire process, that's also a fact. We can verify those two facts trivially by looking at post 495.hL. Things break down when you stop questioning assumed motivation and mindset to dismiss problems that stem from those facts. The player in 495 does not extend the same expectations placed upon the GM to themselves and the other players. that is a step zero problem for neotrad to be open about without simply pointing at the gm because neotrad calls for players to be empowered with authority over new areas the GM is expected to abide by [LIST] [*] Because the player in 495 never asked about the gm's world there is no way to be sure that their character's described story fits the setting at all. [*]Because the player in 495 never asked about the campaign there is no way to know if they have declared revenge on the new boss or whatever. [*]Becausethe player in 495 never spoke to the other players there is no way to know if their story is compatible (or worse in conflict) with the. Back stories of one or more other players. [*]Because the the GM is bound to honor the incompatible and conflicting backstories they are not capable of really doing anything about it. Lucky for the player I'm 495 they just need to hold firm longer than any other player to make sure their story wins. [*]Because neotrad places zero responsibility on the player in 495 towards the other players they are being a model neotrad player when they simply point at the powerless gm while saying "you fix it" just as they are complaing when the GM fixes it by changing or refusing to honor the back story from 495. [/LIST] Story games and narrative heavy games are clear and take pains to avoid all of these kinds of conflicts. Neotrad does not even see them as fit to discuss or clearly address without questioning motive or "mindset" [/QUOTE]
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