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*TTRPGs General
A neotrad TTRPG design manifesto
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<blockquote data-quote="Indaarys" data-source="post: 9246327" data-attributes="member: 7040941"><p>And you seem hesitant to provide an answer, in plain unambiguous language, to the question of what the aims are.</p><p></p><p></p><p></p><p>And? This doesn't address anything in the quote its attached to.</p><p></p><p></p><p></p><p>Thats a clear contradiction, to be frank. A concept is still a narrative, unless we're working off the definition of a character concept as just being a broad trope or two like "Elf Wizard" or "Halfling Barbarian".</p><p></p><p>In such a case, we're not actually talking about a narrative at all period, so it becomes questionable what the throughline is from that on to paying off some sort of expected narrative during gameplay. You <em>could</em> say that its an issue of some sort of fantasy regarding being a Halfling and/or Barbarian isn't being met, but that comes down to LDN, and really just to DND specifically being chockfull of bad game design, and nothing thats been offered up about whatever "neotrad" is seeks to address that specific issue.</p><p></p><p>And meanwhile, character concept as its conventionally used comes with the expectations of story seeding as well as story writing. If your character is coming to the table with a backstory, you're pushing a narrative that the game and/or Game Master or may not be able to accomodate, and if not, will then arise in LDN.</p><p></p><p></p><p></p><p>If you spent 20 years trying and couldn't figure out sandboxes then that is genuinely, well, sad. Ive literally never played an RPG that wasn't nor couldn't be run as a sandbox.</p><p></p><p></p><p></p><p>Considering you decided to be vague I can only assume you're saying all those games I listed, which, mind you, are all the most popular RPGs on the market, are not compelling. </p><p></p><p>And thats not an argument I can take seriously.</p><p></p><p></p><p></p><p>You haven't explained what you want.</p></blockquote><p></p>
[QUOTE="Indaarys, post: 9246327, member: 7040941"] And you seem hesitant to provide an answer, in plain unambiguous language, to the question of what the aims are. And? This doesn't address anything in the quote its attached to. Thats a clear contradiction, to be frank. A concept is still a narrative, unless we're working off the definition of a character concept as just being a broad trope or two like "Elf Wizard" or "Halfling Barbarian". In such a case, we're not actually talking about a narrative at all period, so it becomes questionable what the throughline is from that on to paying off some sort of expected narrative during gameplay. You [I]could[/I] say that its an issue of some sort of fantasy regarding being a Halfling and/or Barbarian isn't being met, but that comes down to LDN, and really just to DND specifically being chockfull of bad game design, and nothing thats been offered up about whatever "neotrad" is seeks to address that specific issue. And meanwhile, character concept as its conventionally used comes with the expectations of story seeding as well as story writing. If your character is coming to the table with a backstory, you're pushing a narrative that the game and/or Game Master or may not be able to accomodate, and if not, will then arise in LDN. If you spent 20 years trying and couldn't figure out sandboxes then that is genuinely, well, sad. Ive literally never played an RPG that wasn't nor couldn't be run as a sandbox. Considering you decided to be vague I can only assume you're saying all those games I listed, which, mind you, are all the most popular RPGs on the market, are not compelling. And thats not an argument I can take seriously. You haven't explained what you want. [/QUOTE]
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